Equipment: Difference between revisions
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*[[Tank]] Increases [[Oxygen]] and [[Weight]] |
*[[Tank]] Increases [[Oxygen]] and [[Weight]] |
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*:Needs [[Metal]] x2 |
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*[[Fin]] Increases [[Swimming Speed]] (max 2) |
*[[Fin]] Increases [[Swimming Speed]] (max 2) |
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*:Needs [[Silicone]] x2 |
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*[[Flare]] For cave diving |
*[[Flare]] For cave diving |
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*:Needs [[Magnesium]], [[Flint]] |
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*[[Beacon]] For tracking a location |
*[[Beacon]] For tracking a location |
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*:Needs [[Battery]], [[Metal]] |
Revision as of 14:16, 30 November 2014
Equipment is crafted from Materials and Rescources using the Fabricator.
Equipment can either
- be carried in the Inventory, granting a passive buff and/or debuff to the players Attributes. Notable examples are the Tank and Fin.
- be equipped to the Toolbar. This can provide a specific effect or action for the player. Examples are the Flare
Equipment can also be consumable, like Flare.
Some equipment can currently be spawned using Debug Console Commands