Console Commands (Below Zero): Difference between revisions

From Subnautica Wiki
(added some more commands)
(skiptrack)
Line 426: Line 426:
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listambience</code>
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listambience</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:



*lilly_pads (lilyPads*)
*lilly_pads (lilyPads*)
Line 439: Line 440:
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listmusic</code>
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listmusic</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:



*arctic_background_music (arctic*)
*arctic_background_music (arctic*)
Line 457: Line 459:
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>scene [NAME]</code>
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>scene [NAME]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Loads a scene based on the NAME parameter. Currently known scene filenames are...
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Loads a scene based on the NAME parameter. Currently known scene filenames are...

*Main
*Main
|-
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sizeref</code>
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sizeref</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>skiptrack</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Ends the current playing track and moves onto the next.
|-
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code>
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code>
Line 478: Line 484:
Prints the techtype for a given name.
Prints the techtype for a given name.
Example:
Example:

<pre>techtype rock puncher</pre>
<pre>techtype rock puncher</pre>
* Returns<pre>TechType for 'rock puncher' string is RockPuncher</pre>
* Returns<pre>TechType for 'rock puncher' string is RockPuncher</pre>



Can be useful for acquiring debug spawn commands.
Can be useful for acquiring debug spawn commands.

Revision as of 23:48, 1 June 2019

If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.
Stop.png Warning!

SAVE your game before using these commands!
Using these commands might impair your Subnautica experience, and will disable achievements
!


This article is about {{#explode:Console Commands (Below Zero)|(}} in Subnautica. [[{{#explode:Console Commands (Below Zero)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.

How to use

The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 to get a mouse cursor and uncheck the box to activate the console.

Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key.

It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).

Input box use

PC

  • Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
  • And press Uparrow.png or Downarrow.png.
    • This shows the previously entered commands.
    • Click Enter to select chosen commands

List of commands

Basics

[NAME] Represents a variable text input that depends on the command.
[#] Represents a number value of the player's choice.
[x] [y] [z] Represent coordinates.


  • [x] East & West
  • [y] Altitude
  • [z] North & South

General

item [NAME] [#]
  • Adds a specified amount of a certain item to the player's inventory.
  • Example:
    item titanium 5
    • Will add 5 Titanium to the player's inventory.
  • For items with spaces in their name (e.g. Stasis Rifle), make them one word (e.g. stasisrifle).
  • A complete list of items can be found here.
clearinventory Deletes everything in the Inventory.
spawn [NAME] [#]
  • Spawns a specified amount of a certain object in front of the player.
  • Example:
    spawn hoopfish 5
    • Spawns 5 Hoopfish in front of the player.
filterwater

Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water.

filtersalt

Causes every Water Filtration Machine on the map to instantly fabricate Salt.

freeze

Freezes all small fish similarly to the Brinewing.

freezeplayer

Freezes the player similarly to the effect of the Brinewing.

hypnosison

Enables the Lily Paddler's hypnosis effect.

hypnosisoff

Disables the Lily Paddler's hypnosis effect.

vehicleupgrades

Gives the player every common vehicle module.

exosuitupgrades

Gives the player every Prawn Suit upgrade.

exosuitarms

Gives the player every Prawn Suit arm.

rotfood

Rots all the food in the player's inventory.

seatruckupgrades

Gives the player every Sea Truck upgrade.

spawnloot
tools

Gives the player several tools.

madloot
niceloot Gives the player an Ultra High Capacity Tank, one Metal Salvage, one Quartz, one Copper Ore, one Lead, one Mercury Ore, a Rebreather, a Reinforced Dive Suit, one Salt Deposit, one Gold, one Crystalline Sulfur, one Silver Ore, a Stasis Rifle, a Stillsuit, a Radiation Suit, a Compass, a Standard O₂ Tank, a Uraninite Crystal, one Cave Sulfur, one Kyanite, one Diamond, one Nickel Ore, one Lithium, one Table Coral Sample, one Ruby, one Coral Tube Sample, one Magnetite, and one Stalker Tooth.
precursorkeys Gives the player one of each color precursor key, including the unused Red and White keys.
hatchingtime Gives the player a Seaglide, three Ion Cubes, a Rebreather, Fins, a Lightweight High Capacity Tank, and Hatching Enzymes.
bobthebuilder
resourcesfor [NAME]
  • Provides resources for any specific craftable items.
  • Example:
    resourcesfor knife
ency [NAME]
  • Unlocks a specific data base entry.
  • The entry name is case sensitive and requires exact spelling with no spaces.
  • Example:
    ency hoopfish
  • Doing:
    ency all
    • Will give the player all of the data bank entries, even ones not in the normal game yet.
damage [#] Sets universal damage multiplier to player's choice.
takedamage [#] Damages player's health % amount equal to value. Max health is 100%.
damagebase Breaches all Seabases.
instagib Toggles instagib mode, which allows to player to one-hit kill all killable creatures.
invisible Creatures will ignore the player completely.
filterfast Reduces the time Water Filtration Machines take to filter.
fastswim Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift.
fastscan Reduces the scanning time when using the Scanner.
fastgrow Plantable flora will grow within a few moments when placed in any type of planter.
fasthatch Eggs will hatch within a few moments after being placed in an Alien Containment.
fastbuild
  • Allows the player to build modules in an instant of a second with the Habitat Builder.
  • This is good to use together with "nocost" command.
noblueprints Allows the player to play with all blueprints unlocked.
nocost Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station whether the player has the required items or not.
nodamage Toggles damage.
noenergy Toggles power usage for all vehicles, tools as well as the Seabases.
nohints Toggles game hints.
nopressure Toggles pressure effects on Seabases and Vehicles.
nosurvival
oxygen Gives the player an unlimited supply of oxygen.

Warning: If used after Oxygen has reached 0, it won't save you from dying.

shotgun Toggles shotgun mode, which allows the player to kill creatures by right clicking on them.
bubbles Spawns several bubbles (air) around the player.
lavashell Gives a Lava Lizard its lava shell.
goal [NAME] [NAME] Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. There are four types of goals: PDA, Radio, Encyclopedia, and Story. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name.

Usage: goal pda helloworld

seaglide Spawns an unpowered Seaglide in front of the player.
hoverbikevariant1 Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant2.
hoverbikevariant2 Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant1.
skipintro Kills the player, skipping the intro sequence and spawning them in the ice tunnel. If in Creative mode, also gives the player a Mobile Vehicle Bay, a Seaglide, a Survival Knife, a Flashlight, a Habitat Builder, a Stasis Rifle, a Propulsion Cannon and Fins.
startexchangerquest Warps the player to the Exchanger Rocket and gives you a Repair Tool and two Coffee Americanos.
dig [#]
  • Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100).
  • This command puts a severe strain on the gameplay performance.
unlock [NAME]
  • Unlocks a specific blueprint.
  • Example:
    unlock solarpanel
lock [NAME]
  • Locks a specific blueprint.
  • Example:
    lock solarpanel
unlockall Unlocks all blueprints.
unlockallbuildables Unlocks every blueprint build by the Habitat Builder.
unlockdoors
supplydrop [NAME]
  • Initiates a certain drop.
  • Example:
    supplydrop briefing

Weather/Daytime

day Sets time to day.
night Sets time to night.
daynightspeed [#] Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
accelweather [#] Accelerates future weather event to the given number.
skiptime [#] Skips a number of seconds. One day is equal to 1200 seconds.
daynight [#] Sets the time of day. 0 and 1 are midnight, and 0.5 is noon. Numbers above or below 1 or 0 will be rounded down or up, respectively.
forcenextweather Advances current weather to next one on the timeline.
forceweather [#] Changes current weather to target weather ID. Currently non-functional.
lightning Toggles lightning.
precipitation Toggles rain.
resetweather Re-rolls all weather for the next 24 in-game hours.
weather Toggles weather.
weatherevent [NAME]

Sets the current weather to the given name. Weather Events:

  • blizzard (Blizzard)
  • calm (Calm weather)
  • clearskies (Clear skies)
  • cold (Cold weather)
  • electricstorm (Electrical storm)
  • hailstorm (Hail storm)
  • heavyfog (Heavy fog)
  • rain (Rain)
  • lightsnow (Snow)
  • snowstorm (Snowstorm)
wind Toggles wind.

Technical

  • freedom
  • creative
  • survival
  • hardcore
Changes game mode to chosen type.
  • cambob
  • camerabobbing
Toggles camera bobbing.
camshake Initates a camera shake.
cold Toggles the effect of cold on the player. Currently disfunctional.
collect Performs a garbage collection script.
  • debugcreatures
  • dbc
Toggles the the creature debugger.
debughoverbike Toggles the Snowfox debug menu. Only visible while riding a Snowfox.
debugmusic Lists music currently playing, if one is playing. See listmusic command for more information.
farplane [#] Changes your viewing distance. 1000 is default.
freecam
  • Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
  • To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift.
fog Toggles in-game fog.
fps Shows FPS.
ghost Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references.
iceworm Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground.
interpolate Toggles interpolation of player movement.
killvehicle Changes all Sea Trucks and their modules' models to a pre-alpha render.
listambience Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:


  • lilly_pads (lilyPads*)
  • sanctuary (TwistyBridges_InnerCave*)
  • normal_cave (NormalCave*)
  • ice_cave (IntroIceCave*)
  • arctic_surface (arctic*)
  • kelp_caves (arcticKelp*)
  • kelp_background (kelpForest*)
  • surface_generic_background (*)
  • twisty_bridges (twistyBridges*)
listmusic Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:


  • arctic_background_music (arctic*)
  • kelp_background_music (kelpForest*)
noshadows Removes shadows. Game restart needed to re-apply.
pcannon Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the noenergy command.
printbiome Shows on screen what biome the player is currently in.
rib Toggles background running for the game.
scene [NAME] Loads a scene based on the NAME parameter. Currently known scene filenames are...
  • Main
sizeref Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
skiptrack Ends the current playing track and moves onto the next.
speed [#] Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
spikeyhunt Forces all spawned Spike Traps into hunting mode.
spikeyrest Forces all spawned Spike Traps into resting mode.
target Toggles target debug.
techtype [NAME]

Prints the techtype for a given name. Example:

techtype rock puncher
  • Returns
    TechType for 'rock puncher' string is RockPuncher


Can be useful for acquiring debug spawn commands.

Note: if the command is successful, the given techtype will be placed into your clipboard.

vranim Toggles VR animations.
vsync Toggles VSync.

Teleports

biome [NAME]
  • Teleports the player to a specific Biome.
  • Example:
    biome shallowtwistybridges
warp [x] [y] [z]
  • Warps the player to the coordinates of their choice.
  • Example:
    warp 1 1 1
warpforward [#]
  • Warps the player forward by however many meters they desire
spawnnearby Teleports the player half a meter in a random direction. Good for getting unstuck.
batch [x] [y] [z]
  • Warps the player to the centre of a batch of their choice.
  • Batches do not use the same co-ordinate system as the warp command.
chunk [x] [y] [z] Teleports the player to the chunk of their choice. Chunk -400 -400 -400 is the approximate middle of Sector Zero.
goto [NAME]
  • Teleports the player to a specific location.
  • Example:
    goto rocket
gotofast Same as goto command, except teleports the player instead of moving them quickly.
gotospam Teleports the player between two locations until the game is exited or the gotostop command is used.
gotostop If the player has used gotospam, this stops the loop.
kill Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting.