Ice Worm: Difference between revisions
UnderseaDee (talk | contribs) No edit summary |
GemmaBeepo (talk | contribs) |
||
Line 2: | Line 2: | ||
Ice Worms can be avoided through the use of a [[Thumper]]. |
Ice Worms can be avoided through the use of a [[Thumper]]. |
||
==Possible Future Plans== |
|||
*Bust up through Ice, and go back down and leave a hole.<ref>https://docs.google.com/document/d/1suz-D1bvdxbGDjlOxhUHgs-C3-pBVHnSojDYltDPWpI/view</ref><ref>https://trello.com/c/2nABB5sJ/152-next-steps-on-ice-worm</ref> |
|||
*Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore. |
|||
*Simpler approach just have it randomized where it comes up, and doesn’t leave a hole |
|||
*Very large - big enough to attack vehicles. |
|||
*Slam head into ground and send ice chunks around that can do damage. |
|||
*Not game monster. Not paying attention to you, just more of an obstacle. |
|||
*Worms navigating through network of tunnels. |
|||
*Maybe grab onto vehicle and you have to get out and get them to release it. |
|||
*Attracted to (triggered by) rapid movement or heat. |
|||
*Visible as heat sources on some kind of radar display (hovercraft). |
|||
*If it is indifferent to player, perhaps give it some other purpose (hunting other creatures?) to give it more ‘set piece’ impact. |
|||
*Prototype goals: figure out how big is big enough, try variations of behavior (attack player vs ambient hazard vs set-piece). |
|||
*Consider smaller systemic worms for general gameplay + a larger ‘emperor’-style worm for a fictional set-piece. |
|||
==Gallery== |
==Gallery== |
Revision as of 10:27, 29 November 2018
<infobox>
<title source="title1" style="font-weight:bold; text-align:center;"> <default>Ice Worm</default> </title> <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label>
<label>Debug Spawn</label> <format>- {{#explode:{{{debugspawn}}}||0}}
- {{#explode:{{{debugspawn}}}||1}}
- {{#explode:{{{debugspawn}}}||2}}
- {{#explode:{{{debugspawn}}}||3}}
- {{#explode:{{{item_id}}}||0}}
- {{#explode:{{{item_id}}}||1}}
- {{#explode:{{{item_id}}}||2}}
- {{#explode:{{{item_id}}}||3}}
<group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label>
<label>Debug Spawn</label> <format>- {{#explode:{{{debugspawn2}}}||0}}
- {{#explode:{{{debugspawn2}}}||1}}
- {{#explode:{{{debugspawn2}}}||2}}
- {{#explode:{{{debugspawn2}}}||3}}
</group> </infobox> The Ice Worm is a large aggressive fauna species that burrows beneath the surface of the ice. They appear to be ambush predators, drawn towards heat and sound above them. Ice Worms can be avoided through the use of a Thumper.
Gallery
Ice Worm final design head-shot - by Alex Ries
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.