Ice Worm: Difference between revisions

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==Possible Future Plans==
==Possible Future Plans==
*Bust up through Ice, and go back down and leave a hole
-Bust up through Ice, and go back down and leave a hole
*Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore
-Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore
*Simpler approach just have it randomized where it comes up, and doesn’t leave a hole
-Simpler approach just have it randomized where it comes up, and doesn’t leave a hole
*Very large - big enough to attack vehicles
-Very large - big enough to attack vehicles
*Slam head into ground and send ice chunks around that can do damage
-Slam head into ground and send ice chunks around that can do damage
*Not game monster. Not paying attention to you, just more of an obstacle
-Not game monster. Not paying attention to you, just more of an obstacle
*Worms navigating through network of tunnels
-Worms navigating through network of tunnels
*Maybe grab onto vehicle and you have to get out and get them to release it<ref>https://docs.google.com/document/d/1suz-D1bvdxbGDjlOxhUHgs-C3-pBVHnSojDYltDPWpI/view</ref>
-Maybe grab onto vehicle and you have to get out and get them to release it
-Attracted to (triggered by) rapid movement or heat
-Visible as heat sources on some kind of radar display (hovercraft)
-If it is indifferent to player, perhaps give it some other purpose (hunting other creatures?) to give it more ‘set piece’ impact
-Prototype goals: figure out how big is big enough, try variations of behavior (attack player vs ambient hazard vs set-piece)
-Consider smaller systemic worms for general gameplay + a larger ‘emperor’-style worm for a fictional set-piece.
<ref>https://docs.google.com/document/d/1suz-D1bvdxbGDjlOxhUHgs-C3-pBVHnSojDYltDPWpI/view</ref>


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Revision as of 16:48, 30 August 2018

<infobox>

 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Ice Worm</default>
 </title>
 <image source="image1">

</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label>

<label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format>

<group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label>

<label>Debug Spawn</label> <format> </format>

</group> </infobox>

Possible Future Plans

-Bust up through Ice, and go back down and leave a hole -Could have LD made worm chambers with breakable model capping it. Player can go back into chamber and explore -Simpler approach just have it randomized where it comes up, and doesn’t leave a hole -Very large - big enough to attack vehicles -Slam head into ground and send ice chunks around that can do damage -Not game monster. Not paying attention to you, just more of an obstacle -Worms navigating through network of tunnels -Maybe grab onto vehicle and you have to get out and get them to release it -Attracted to (triggered by) rapid movement or heat -Visible as heat sources on some kind of radar display (hovercraft) -If it is indifferent to player, perhaps give it some other purpose (hunting other creatures?) to give it more ‘set piece’ impact -Prototype goals: figure out how big is big enough, try variations of behavior (attack player vs ambient hazard vs set-piece) -Consider smaller systemic worms for general gameplay + a larger ‘emperor’-style worm for a fictional set-piece. [1]

https://trello.com/c/2nABB5sJ/152-next-steps-on-ice-worm