Seabases (Subnautica): Difference between revisions
ScanianMoose (talk | contribs) (fixed links, spacing) Tags: Visual edit apiedit |
(→Available Modules: Fixed/Cleaned up values in table and added note at bottom for Hull Integrity) Tags: Visual edit apiedit |
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! scope="col" |Name |
! scope="col" |Name |
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! scope="col" |Description |
! scope="col" |Description |
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! scope="col' " | |
! scope="col' " |'''Hull''' Integrity* |
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! scope="col" |Ingredients |
! scope="col" |Ingredients |
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|Provides a straight path |
|Provides a straight path |
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*-1 Unit |
*-1.0 Unit |
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*2x [[Titanium]] |
*2x [[Titanium]] |
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|Creates a 90 degree turn |
|Creates a 90 degree turn |
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*-1 Unit |
*-1.0 Unit |
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*2x [[Titanium]] |
*2x [[Titanium]] |
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|Creates a T-junction |
|Creates a T-junction |
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*-1 Unit |
*-1.0 Unit |
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*2x [[Titanium]] |
*2x [[Titanium]] |
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|Creates an intersection |
|Creates an intersection |
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*-1 Unit |
*-1.0 Unit |
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*2x [[Titanium]] |
*2x [[Titanium]] |
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|Provides a flat surface for base building |
|Provides a flat surface for base building |
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*+2 Units |
*+2.0 Units |
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*4x [[Titanium]] |
*4x [[Titanium]] |
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|Allows entering and exiting of '''Seabases''' |
|Allows entering and exiting of '''Seabases''' |
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*-1 Unit |
*-1.0 Unit |
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*2x [[Titanium]] |
*2x [[Titanium]] |
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|Provides transparent areas of '''Seabases''' |
|Provides transparent areas of '''Seabases''' |
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*-1 Unit |
*-1.0 Unit |
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*2x [[Glass]] |
*2x [[Glass]] |
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|Increases [[Hull Integrity]] |
|Increases [[Hull Integrity]] |
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* +7 Units |
* +7.0 Units |
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*2x [[Titanium]] |
*2x [[Titanium]] |
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|Limits the extent of flooding |
|Limits the extent of flooding |
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*+2 Units |
*+2.0 Units |
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*2x [[Titanium]] |
*2x [[Titanium]] |
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|Provides a central hub for expansion |
|Provides a central hub for expansion |
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*-1. |
*-1.25 Units |
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*6x [[Titanium]] |
*6x [[Titanium]] |
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|A version of the corridor that provides more visibility |
|A version of the corridor that provides more visibility |
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*-2 Units |
*-2.0 Units |
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*2x [[Glass]] |
*2x [[Glass]] |
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|A version of the L-corridor that provides more visibility |
|A version of the L-corridor that provides more visibility |
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*-2 Units |
*-2.0 Units |
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*2x [[Glass]] |
*2x [[Glass]] |
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|Provides a near-panoramic view |
|Provides a near-panoramic view |
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*-3 Units |
*-3.0 Units |
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*3x [[Enameled Glass]] |
*3x [[Enameled Glass]] |
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|Allows the docking of the [[Seamoth]] |
|Allows the docking of the [[Seamoth]] |
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*-5 Units |
*-5.0 Units |
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*4x [[Titanium Ingot]] |
*4x [[Titanium Ingot]] |
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*1x [[Advanced Wiring Kit]] |
*1x [[Advanced Wiring Kit]] |
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<nowiki>*</nowiki>Please note that negative changes to [[Hull Integrity]] do increase with depth. For more information see [[Hull Integrity]]. |
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== Gallery == |
== Gallery == |
Revision as of 12:33, 16 August 2015
Seabases are installations created by the player through the use of the Builder tool.
Many different modules are available to allow the creation of unique Seabases. One of their primary applications is to provide an area where the player can return for Oxygen and serve as an alternative to the Escape Pod as a base of operations.
Seabases can be customized in the same way as the Cyclops through the installation of Lockers, Small Lockers, Fabricators, Fragment Analyzers, Specimen Analyzers, Benches, Signs, and Aquariums.
Hull Integrity
Hull Integrity refers the ability of your Seabase to withstand the pressure of the surrounding water. The majority of the Seabase modules will lower the integrity once added but the amount will vary by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing your Seabase on a Foundation, or installing Bulkheads.
When the hull integrity of a Seabase reaches zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will fill but Bulkheads allow the player to compartmentalize the base and prevent floodwaters from moving between compartments. However, if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the integrity and fix all hull breaches in the base using a Welder.
Energy Usage
Energy can be provided to a Seabase by building Solar Panels in the base immediate surroundings. Placeable Items such as the Fabricator will drain energy from the Solar Panels. The energy levels replenished during the daytime.
Seabases do not require energy to operate devices in Freedom Mode. A notable exception to this is the ability to dock a Seamoth in a Moon pool, which does require power.
How to Build a Seabase
- Find a suitable flat piece of land, or terraform the environment with the Terraformer.
- Equip the builder, click the RMB to bring up a crafting menu.
- Select the desired module.
- Look at the desired building place (the outline of the module will become green if the location is valid).
- Adjust the rotation by pressing Q or E or by scrolling the mouse wheel.
- Place the module by clicking the LMB.
- Once placed, hold the LMB to finish the building process.
- Go to Step 2 and repeat.
If you want to deconstruct a Seabase module, equip the builder and hold "E" while facing the module. The materials used to create the module will be returned to your Inventory.
Sounds
The Seabase's AI makes two different sounds. Those are:
Welcome message
Unlike the power restoration message, this message is given to you by the AI only once during the game session (that is, until you load the game again). File:Welcome aboard captain (Seabase).ogg
Power restoration
When the power to the Seabase is restored, the AI informs you about it. File:Power restored - all primary systems online.ogg
Available Modules
Image | Name | Description | Hull Integrity* | Ingredients |
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Corridor | Provides a straight path |
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L-Corridor | Creates a 90 degree turn |
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T-Corridor | Creates a T-junction |
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X-Corridor | Creates an intersection |
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Foundation | Provides a flat surface for base building |
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Hatch | Allows entering and exiting of Seabases |
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Window | Provides transparent areas of Seabases |
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Ladder | Allows vertical movement between Seabase modules |
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Reinforcement | Increases Hull Integrity |
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Bulkhead | Limits the extent of flooding |
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Room | Provides a central hub for expansion |
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Vertical Connector | Extends the reach of ladders |
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I-Corridor Glass | A version of the corridor that provides more visibility |
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L-Corridor Glass | A version of the L-corridor that provides more visibility |
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Observatory | Provides a near-panoramic view |
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Moon Pool | Allows the docking of the Seamoth |
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*Please note that negative changes to Hull Integrity do increase with depth. For more information see Hull Integrity.
Gallery
Seabase Concept Art
For a more complete gallery, visit Seabases/Gallery.