Seatruck Teleportation Module: Difference between revisions

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==Gallery==
==Gallery==
<tabber>
In-Game=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">
Teleportation Module Exterior.png|Side of the module
Teleportation Module Exterior.png|Side of the module
Teleportation Module Interior.png|Inside the module
Teleportation Module Interior.png|Inside the module
</gallery>
</gallery>
|-|

Concept Art=
<gallery>
Evgeny-park-20.jpg|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-17.jpg|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-25.jpg|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-2222.gif|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-teleportation-module.gif|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-tel-module-04.gif|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-teleportation-module-var3-5.gif|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-teleportation-module-var3-5-fixes.gif|[[Seatruck]] Design Process - by Evgeny Park
</gallery>
</tabber>
==Trivia==
==Trivia==
* The game's files contains models and textures for functioning Seatruck Teleportation Module fragments, even though the module's source is not through fragments. It can be inferred that scanning fragments was the original plan for obtaining the module.
* The game's files contains models and textures for functioning Seatruck Teleportation Module fragments, even though the module's source is not through fragments. It can be inferred that scanning fragments was the original plan for obtaining the module.

Revision as of 14:20, 2 October 2020

<infobox> <title source="title1"><default>Seatruck Teleportation Module</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:seatruckteleportationmodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Seatruck Teleportation Module is a Seatruck module that allows the player to teleport to the Seatruck using a Tether Tool. Said Tether spawns inside the module once built.

Usage

To teleport into the Seatruck, press RMB while holding the Tether Tool. This will only function if the Teleportation Module has power.

Recipe

The blueprint for the Seatruck Teleportation Module is unlocked by scanning ten Architect Artifacts. It is crafted in the Mobile Vehicle Bay. (no target detected)

Databank Entry

(No target detected)


Gallery

<tabber> In-Game=

|-| Concept Art=

</tabber>

Trivia

  • The game's files contains models and textures for functioning Seatruck Teleportation Module fragments, even though the module's source is not through fragments. It can be inferred that scanning fragments was the original plan for obtaining the module.

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