Large Room: Difference between revisions
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* [[Partition]]s and [[Partition Door]]s can be built along the markings on the floor, as well as attached to walls at wall nodes. Note that Partition Doors must be built within existing Partitions. |
* [[Partition]]s and [[Partition Door]]s can be built along the markings on the floor, as well as attached to walls at wall nodes. Note that Partition Doors must be built within existing Partitions. |
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* [[Ladder]]s can be placed where ceiling tiles are located, so long as another Large Room or Multipurpose Room is above the tile. |
* [[Ladder]]s can be placed where ceiling tiles are located, so long as another Large Room or Multipurpose Room is above the tile. |
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* Large Rooms can be stacked perfectly. The roof of the bottom Large Room will be the floor of the top Large Room, and Alien Containments will stack like in Multipurpose Rooms. A ladder must be built to travel between the rooms. |
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==Recipe== |
==Recipe== |
Revision as of 06:59, 4 February 2019
The subject of this article was not implemented in Version 1.0 and information is limited! |
<infobox> <title source="title1"><default>Large Room</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Large Room is an improved version of the Multipurpose Room that can be built using the Habitat Builder.
Expansion
The Large Room has ten wall nodes on which room expansions can be built. Two such locations are in the center of the shorter ends of the room, and eight other locations exist on the longer walls.
- Hatches can be built on the wall nodes. They pop out from the room a small distance when built.
- I Compartments, L Compartments, T Compartments, X Compartments, I Glass Compartments, and L Glass Compartments can also be built on the wall nodes.
- Multipurpose Rooms, Observatories, and Scanner Rooms can be built on the nodes, where they will create a tiny corridor leading to the room.
- Water Filtration Machines can be built along the same wall nodes, though note that they take up a small amount of floor space.
- Bioreactors, Nuclear Reactors, and Alien Containments can be built on nodes in the center of the room. The four nodes of this kind are marked by large black tiles.
- Partitions and Partition Doors can be built along the markings on the floor, as well as attached to walls at wall nodes. Note that Partition Doors must be built within existing Partitions.
- Ladders can be placed where ceiling tiles are located, so long as another Large Room or Multipurpose Room is above the tile.
- Large Rooms can be stacked perfectly. The roof of the bottom Large Room will be the floor of the top Large Room, and Alien Containments will stack like in Multipurpose Rooms. A ladder must be built to travel between the rooms.
Recipe
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Gallery
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