I Glass Compartment: Difference between revisions
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{{Craftable|title1 = <center>Glass Compartment</center>|image1 = I-Corridor Glass.png| |
{{Craftable|title1 = <center>Glass Compartment</center>|image1 = I-Corridor Glass.png|category=[[Seabase Modules]]|subcat = [[Base Pieces]]|description = Basic glass-walled compartment (-2HP).|hull_integrity = [[Hull Integrity|-2 Units]]|crafting = [[File:Glass.png|30px|link=Glass]] x2|size = 1L X 1W}} |
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The '''Glass Compartment''' is a [[Seabases|Seabase]] module made of glass that has the appearance of the letter "I". It provides less hull integrity than a [[Basic Compartment]] but provides a more visually appealing design. |
The '''Glass Compartment''' is a [[Seabases|Seabase]] module made of glass that has the appearance of the letter "I". It provides less hull integrity than a [[Basic Compartment]] but provides a more visually appealing design. |
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Revision as of 17:38, 3 February 2019
The subject of this article was not implemented in Version 1.0 and information is limited! |
This article is about I Glass Compartment in Subnautica. For the related article on the Below Zero Wiki, see Glass_Compartment. |
<infobox> <title source="title1"><default>I Glass Compartment</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Glass Compartment is a Seabase module made of glass that has the appearance of the letter "I". It provides less hull integrity than a Basic Compartment but provides a more visually appealing design. It is constructed with the Habitat Builder and can be placed on the seabed or a Foundation. The Glass Compartment module can be deconstructed, but all attached components on and in that single module must be deconstructed first. At the surface an Glass Compartment has an integrity level of eight and every Glass Compartment added reduces the integrity by two. By default, it can be rotated before placement using the mouse wheel.
Expansion
- Hatches can be placed on the end-panels.
- Windows can be placed on the end-panels.
- Ladders can be placed on the floor when there is an adjacent seabase module to connect.
- Reinforcements cannot be placed due to the lack of side-panels.
- The Glass Compartment can be expanded with other modules from its two end and floor panels.
Recipe
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