<tabber>
Fauna=
<infobox>
<title source="title1" style="font-weight:bold; text-align:center;">
<default>Eye Jelly</default>
</title>
<image source="image1">
</image>
<label>Category</label>
<label>Tab</label>
<label>Description</label>
<label>Affiliation</label>
<format></format>
<label>Age</label>
<label>Description when cooked</label>
<label>Description when cured</label>
<label>Inhabit</label>
<label>Attitude</label>
<label>Health</label>
<label>Damage</label>
<label>Adult Damage</label>
<label>Juvenile Damage</label>
<label>Drops</label>
<label>Perks</label>
<label>Biome</label>
<label>Active During</label>
<label>Size</label>
<label>Length</label>
<label>Bioreactor</label>
<label>DNA</label>
<label>Voice Actor</label>
<label>Debug Spawn</label>
<format>
</format>
<label>Debug Spawn</label>
<format>
</format>
<group layout="horizontal">
<header>Food & Water</header>
<label>Food</label>
<label>H2O</label>
<label>O2</label>
</group>
<group collapse="open" class="tab-eggs">
<header>Egg</header>
<image source="image2">
</image>
<label>Tab</label>
<label>Description</label>
<label>Biome</label>
<label>Incubation</label>
<label>Bioreactor</label>
<label>Debug Spawn</label>
<format>
</format>
</group>
</infobox>
|-|
Item=
<infobox>
<title source="title1"><default>Eye Jelly</default></title>
<image source="image4"></image>
<label>Category</label>
<label>Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Acquired From</label>
<label>Fragments</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Penalties</label>
<label>Attribute</label>
<label>Drops</label>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{debugspawn}}}||1}}
</format>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{item_id}}}||1}}
</format>
<label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>
|-|
Egg=
<infobox>
<title source="title1"><default>Eye Jelly</default></title>
<image source="image4"></image>
<label>Category</label>
<label>Category</label>
<label>Description</label>
<label>Hull Integrity</label>
<label>Health</label>
<label>Blueprint Source</label>
<label>Acquired From</label>
<label>Fragments</label>
<label>Build Time</label>
<label>Size</label>
<label>Damage</label>
<label>Drill Yield</label>
<label>Biome</label>
<label>Location</label>
<label>Coordinates</label>
<label>Perks</label>
<label>Penalties</label>
<label>Attribute</label>
<label>Drops</label>
<label>Debug Spawn</label>
<format>
* {{#explode:jellyfishegg||1}}
</format>
<label>Debug Spawn</label>
<format>
* {{#explode:{{{item_id}}}||1}}
</format>
<label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>
</tabber>
The Jellyfish is a fauna species that appears in Subnautica: Below Zero.
Appearance
The Jellyfish's body is divided into three distinct sections, the tentacles, the main body and the transparent bell on the top.
The tentacles are black on the inner side and purple on the outer side. The ends of the tentacles bear end luminescent lobes, likely for prey attraction.
The main body of the Jellyfish is roughly cylindrical, though widening towards the top to accommodate the bell. It is mostly brown in color aside from a bright pink band that runs around the middle. It is covered by bands of thick skin arranged in plates. The top of the body harbours an enormous hemispheric eye with a brown iris and black pupil. The eye is permanently facing upwards but the iris and pupil can shift around the eye to look in various directions such as looking at the player.
The eye is covered over with a large cyan bell, inside of which glowing orbs are suspended.
The jellyfish can vary in size.
Behavior
The Jellyfish moves very slowly in any direction, including upward and downward. When the player comes near it, its eye will follow the player. When Robin is far from the Jellyfish, its eye will instead spin around its center aimlessly.
Upon approach, the Jellyfish will slowly close in on the player, but will keep their distance and not attack. This behavior also applies when the player is driving a Seatruck or Prawn Suit, which can make navigating Jellyfish-infested areas rather difficult.
The player can safely touch its eye bell, but coming too close to its lower half causes the Jellyfish to emit a shock, damaging Robin. The shock will continue until the player distances themselves from the Jellyfish. This effect also applies to the Seatruck and the Prawn Suit, damaging both vehicles when they approach the Jellyfish, though not harming Robin. Other fauna will also be damaged by the shock if they come near enough.
Databank Entry
(No target detected)
Design
The Jellyfish's form is heavily inspired by real life jellyfish.
Sounds
Gallery
<tabber>
Photos=
Size comparison to the player
A single jellyfish in a crevice
Jellyfish in an area of the Glacial Connection with flora
Jellyfish in an area outside of the caverns of the Glacial Connection
View of Jellyfish from above
View of the Jellyfish's mouth
Close-up of the Jellyfish's tentacles
Close-up view of the Jellyfish's eye
The Jellyfish's eye following the player
|-|
Concept Art=
</tabber>
Trivia
- The Jellyfish used to be named the 'King Jelly' but was later changed early in its development for unknown reasons.
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