Executive Toy: Difference between revisions

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{{Craftable|image1 = Unknown.png
{{Craftable|image1 = Unknown.png|category = [[Seabase Modules]]|subcat = [[Miscellaneous]]|blueprint = [[Scanner|Scanning]]|debugspawn = executivetoy|description = A concentration aid.}}
|category = [[Seabases#Miscellaneous Items|Seabase Modules]]
|subcat = [[Miscellaneous]]
|blueprint = [[Scanner|Scanning]]
|debugspawn = executivetoy
|description = A concentration aid.}}
{{Quote2|This thing spins indefinitely by conserving momentum and recycling energy. Cool.|PDA.}}
{{Quote2|This thing spins indefinitely by conserving momentum and recycling energy. Cool.|PDA.}}
The '''Executive Toy''' is a [[Miscellaneous Items|Miscellaneous Item]] that can be placed inside a [[Seabases|Seabase]]. It is constructed using the [[Habitat Builder]].
The '''Executive Toy''' is a [[Miscellaneous Items|Miscellaneous Item]] that can be placed inside a [[Seabases|Seabase]]. It is constructed using the [[Habitat Builder]].

Revision as of 15:52, 13 September 2020

<infobox> <title source="title1"><default>Executive Toy</default></title>

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<label>Debug Spawn</label> <format> * {{#explode:executivetoy||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

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This thing spins indefinitely by conserving momentum and recycling energy. Cool.

― PDA.

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The Executive Toy is a Miscellaneous Item that can be placed inside a Seabase. It is constructed using the Habitat Builder.

Upon interacting with the Executive Toy, the orbs will begin to levitate and function like a newton's cradle. The animation will loop indefinitely until the toy is interacted with again.

Recipe

The Executive Toy can be found in Emmanuel Desjardins' office at Delta Station.

(no target detected)


Gallery

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