Crystal Caves Cache: Difference between revisions
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{{Biome |
{{Biome |
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|image1 = |
|image1 = Crystal Castle Cache.png |
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|category=[[Structures]] |
|category=[[Structures]] |
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|type=[[Architect Caches]] |
|type=[[Architect Caches]] |
Revision as of 23:00, 18 September 2019
<infobox layout="stacked">
<title source="title1"> <default>Crystal Caves Cache</default> </title> <image source="image1">
</image> <label>Category</label> <label>Type</label> <label>Depth Range</label> <label>Depth</label> <label>Temperature Range</label>
<label>Biome ID</label> <format> </format><label>Harvesting Nodes</label>
<label>goto ID</label> <format>- {{#explode:crystalcache||0}}
- {{#explode:crystalcache||1}}
- {{#explode:crystalcache||2}}
- {{#explode:crystalcache||3}}
<label>Coordinates</label> <group> <label>Point of Interest</label> </group> <label>Music</label> </infobox> The Crystal Cave Cache is an Architect Cache located in the Crystal Caves containing the power source fragment of Al-An's body. Lua error in package.lua at line 80: module 'Dev:Navbox' not found.