Moonpool (Below Zero): Difference between revisions
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</gallery>|Fragments2(cull) = 2|debugspawn2(cull) = <i>MoonpoolFragment</i>|size = 4L x 3W}}The '''Moonpool''' is a [[Seabases|Seabase]] module which is constructed with the [[Habitat Builder|Habitat Builder.]] It is practically the most useful module to have in a seabase as its functions include the deployment and customization of the [[ |
</gallery>|Fragments2(cull) = 2|debugspawn2(cull) = <i>MoonpoolFragment</i>|size = 4L x 3W}}The '''Moonpool''' is a [[Seabases|Seabase]] module which is constructed with the [[Habitat Builder|Habitat Builder.]] It is practically the most useful module to have in a seabase as its functions include the deployment and customization of the [[Seatruck]] and the [[Prawn Suit]]. |
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The Seabase that the Moonpool is attached to must have power in order to dock vehicles. It can, however, undock vehicles without power. Docked vehicles will be charged from the base's [[Energy]], consuming the base's Energy to restore an equivalent amount of Energy to the vehicle's [[Power Cell]]s. The rate of charging at a Moonpool is much faster than if one were to use a [[Power Cell Charger]]. |
The Seabase that the Moonpool is attached to must have power in order to dock vehicles. It can, however, undock vehicles without power. Docked vehicles will be charged from the base's [[Energy]], consuming the base's Energy to restore an equivalent amount of Energy to the vehicle's [[Power Cell]]s. The rate of charging at a Moonpool is much faster than if one were to use a [[Power Cell Charger]]. |
Revision as of 13:36, 3 September 2020
<infobox> <title source="title1"><default>Moonpool (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:basemoonpool||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Moonpool is a Seabase module which is constructed with the Habitat Builder. It is practically the most useful module to have in a seabase as its functions include the deployment and customization of the Seatruck and the Prawn Suit. The Seabase that the Moonpool is attached to must have power in order to dock vehicles. It can, however, undock vehicles without power. Docked vehicles will be charged from the base's Energy, consuming the base's Energy to restore an equivalent amount of Energy to the vehicle's Power Cells. The rate of charging at a Moonpool is much faster than if one were to use a Power Cell Charger. It is recommended to have an appropriate amount of space between the bottom entrance of the Moonpool and the sea floor. It should be built far enough so that a vehicle will not crash into the seafloor when it ejects, but close enough so that a Prawn Suit can easily reach the entrance with its thrusters. The Moonpool also allows the player to access their base from the water via two ladders on either end of the bottom entrance. This allows the player to freely exit and enter the Seabase outside their vehicle without needing to use a hatch. The Vehicle Upgrade Console can only be constructed in the Moonpool. It allows the player to customize their docked vehicle and fabricate upgrades for it.
Expansion
- Hatches can be placed on the side-panels.
- Windows can be placed on the side-panels.
- Reinforcements can be placed on the side-panels.
- Wall Planters can be placed on the side-panels.
- Basic Compartments can be placed on the side-panels.
- The Moonpool can be expanded with other modules from its six side-panels.
- If a Moonpool is placed horizontally adjacent to another Moonpool or a Large Room, a double connection is possible.
- The Vehicle Upgrade Console can only be constructed in the Moonpool on one of the side-panels.
Recipe
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Data Bank Entry
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Gallery
<tabber> Exterior=
Moonpool Model Exterior from Sketchfab
|-| Interior=
Moonpool Model Interior from Sketchfab.
|-| Video=
- Seatruck docking at moonpool
Sea Truck animations in Moonpool
|-| Concept Art=
Moonpool Concept art
</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.