Modification Station (Below Zero): Difference between revisions

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__NOTOC__
__NOTOC__
{{SubnauticaLinkThe}}
{{SubnauticaLinkThe (BZ)}}
{{Craftable (BZ)|image1 = Modification Station (BZ).png
{{Craftable
|image1 = Modification Station.png
|category = [[Seabases#Interior Modules|Seabase Modules]]
|category = [[Seabases#Interior Modules|Seabase Modules]]
|acquired_from = [[File:Habitat Builder.png|30px|link=Habitat Builder]]
|acquired_from = [[File:Habitat Builder.png|30px|link=Habitat Builder]]
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==Recipe==
==Recipe==
The blueprint for this object is acquired by scanning the Modification Station in the [[Outpost Zero]] or [[Delta Station]]. It is crafted with the [[Habitat Builder]].
The blueprint for this object is acquired by scanning the Modification Station in the [[Outpost Zero]] or [[Delta Station]]. It is crafted with the [[Habitat Builder]].
{{Recipe2}}{{Clear}}
{{Recipe2 (BZ)}}{{Clear}}
==Item Upgrades==
==Item Upgrades==
===Survival Knife===
===Survival Knife===
<div class="mw-collapsible mw-collapsed">{{Clear}}
<div class="mw-collapsible mw-collapsed">{{Clear}}
{{Recipe2|page = Thermoblade}}{{clear}}</div>
{{Recipe2 (BZ)|page = Thermoblade (Below Zero)}}{{clear}}</div>




=== High Capacity O₂ Tank ===
=== High Capacity O₂ Tank ===
<div class="mw-collapsible mw-collapsed">{{Clear}}
<div class="mw-collapsible mw-collapsed">{{Clear}}
{{Recipe2|page = Ultra High Capacity Tank}}{{clear}}</div>
{{Recipe2 (BZ)|page = Ultra High Capacity Tank (Below Zero)}}{{clear}}</div>




===Fins===
===Fins===
<div class="mw-collapsible mw-collapsed">{{Clear}}
<div class="mw-collapsible mw-collapsed">{{Clear}}
{{Recipe2|page = Swim Charge Fins}}{{clear}}</div>
{{Recipe2 (BZ)|page = Swim Charge Fins (Below Zero)}}{{clear}}</div>




===Seatruck===
===Seatruck===
<div class="mw-collapsible mw-collapsed">{{Clear}}
<div class="mw-collapsible mw-collapsed">{{Clear}}
{{Recipe2|page = Seatruck Depth Upgrade MK2}}{{clear}}
{{Recipe2 (BZ)|page = Seatruck Depth Upgrade MK2}}{{clear}}
{{Recipe2|page = Seatruck Depth Upgrade MK3}}{{clear}}</div>{{clear}}
{{Recipe2 (BZ)|page = Seatruck Depth Upgrade MK3}}{{clear}}</div>{{clear}}


===Prawn Suit===
===Prawn Suit===
<div class="mw-collapsible mw-collapsed">{{Clear}}
<div class="mw-collapsible mw-collapsed">{{Clear}}
{{Recipe2|page = Prawn Suit Depth Module MK2}}{{clear}}
{{Recipe2 (BZ)|page = Prawn Suit Depth Module MK2 (Below Zero)}}{{clear}}
</div>
</div>
{{Clear}}
{{Clear}}
== Databank Entry ==
== Databank Entry ==
{{Databank2|Modification Station}}
{{Databank2 (BZ)|Modification Station}}


{{Navbox Seabase Modules}}
{{Navbox Seabase Modules (BZ)}}
[[Category:Interior Modules]]
[[Category:Interior Modules]]
[[Category:Seabase Modules]]
[[Category:Seabase Modules]]

Revision as of 23:40, 1 August 2021

Template:SubnauticaLinkThe (BZ) <infobox>

 <title source="title1">
   <default>Modification Station (Below Zero)</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Modification Station is an Appliance that can be placed inside a Seabase module. The Modification Station can upgrade toolsequipment and vehicle modules. 

Recipe

The blueprint for this object is acquired by scanning the Modification Station in the Outpost Zero or Delta Station. It is crafted with the Habitat Builder. (no target detected)


Item Upgrades

Survival Knife


(no target detected)



High Capacity O₂ Tank


(no target detected)



Fins


(no target detected)



Seatruck


1x1 default bg.png
Modification Station Icon.png
Item Arrow.png
Synthetic Fibers Icon.png
x1
Enameled Glass Icon.png
x1
Ruby Icon.png
x2
Seatruck Depth Upgrade MK1 Icon.png
x1
Item Arrow.png
1x1 default bg.png
Seatruck Depth Upgrade MK2 Icon.png


1x1 default bg.png
Modification Station Icon.png
Item Arrow.png
Seatruck Depth Upgrade MK2 Icon.png
x1
Nickel Ore Icon.png
x3
Kyanite Icon.png
x2
Plasteel Ingot Icon.png
x1
Item Arrow.png
1x1 default bg.png
Seatruck Depth Upgrade MK3 Icon.png


Prawn Suit


(no target detected)



Databank Entry

Modification Station
ModificationStationEncy.png
<poem>Where the standard fabricator atomically rearranges raw materials to form complex devices, the mod station is able to combine complex devices to enhance their function. Most industrial vessels are fitted with a complement of equipment modification stations, which enable engineers to adapt their tools on the fly.

To conserve hard drive space the modification station is excluded by default from most personal emergency blueprint libraries; however extreme environments such as ocean and desert class planets may necessitate the adaptation of basic survival tools for unanticipated applications. For this reason access to a mod station is always recommended.</poem>

Source: Unlock the Modification Station

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