I Compartment (Below Zero): Difference between revisions
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{{SubnauticaLinkThe|Basic Compartment}} |
{{SubnauticaLinkThe (BZ)|Basic Compartment}} |
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{{Craftable |
{{Craftable (BZ)|image1 = Corridor.png |
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|image1 = Corridor.png |
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|category=[[Seabases#Base Pieces|Seabase Modules]] |
|category=[[Seabases#Base Pieces|Seabase Modules]] |
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|acquired_from = [[File:Habitat Builder.png|30px|link=Habitat Builder]] |
|acquired_from = [[File:Habitat Builder.png|30px|link=Habitat Builder]] |
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The blueprint for this item is unlocked by unlocking the [[Habitat Builder]]. It is crafted with the Habitat Builder. |
The blueprint for this item is unlocked by unlocking the [[Habitat Builder]]. It is crafted with the Habitat Builder. |
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{{Recipe2}} |
{{Recipe2 (BZ)}} |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules (BZ)}} |
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[[Category:Base Pieces]] |
[[Category:Base Pieces]] |
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[[Category:Seabase Modules]] |
[[Category:Seabase Modules]] |
Revision as of 23:40, 1 August 2021
Template:SubnauticaLinkThe (BZ) <infobox>
<title source="title1"> <default>I Compartment (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1">
</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>
<label>Debug ID</label> <format>- {{#explode:basecorridori||0}}
- {{#explode:basecorridori||1}}
- {{#explode:basecorridori||2}}
- {{#explode:basecorridori||3}}
<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The I Compartment is the most basic Seabase module. It is constructed with the Habitat Builder, and can be placed on top of a Foundation, although it is possible to build off the foundation. The Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first. At the surface, a I Compartment has a Hull Integrity level of 9 and every I Compartment added reduces the integrity by -1 level. During placement, it can be rotated using the mouse wheel by default.
Expansion
- Hatches can be placed on the side-panels, the end-panels, and both the floor and ceiling.
- Windows can be placed on the side-panels, the end-panels, and the ceiling.
- Ladders can be placed on the floor and ceiling when there is an adjacent seabase module to connect.
- Reinforcements and Wall Planters can be placed on the side-panels.
- The I Compartment can be expanded with other modules from its two end-panels.
- Smaller components such as the Fabricator can be placed inside as well.
Recipe
The blueprint for this item is unlocked by unlocking the Habitat Builder. It is crafted with the Habitat Builder.
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