Gold (Below Zero): Difference between revisions
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__NOTOC__ |
__NOTOC__ |
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{{SubnauticaLink|Gold}} |
{{SubnauticaLink (BZ)|Gold}} |
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<div class="ItemTabber"><tabber> |
<div class="ItemTabber"><tabber> |
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Item= |
Item= |
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{{Craftable|title1 = Gold|image1 = Gold.png |
{{Craftable (BZ)|title1 = Gold|image1 = Gold (BZ).png |
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|category = [[Raw Materials]] |
|category = [[Raw Materials]] |
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|acquired_from =* [[Calaverite Outcrop]] |
|acquired_from =* [[Calaverite Outcrop]] |
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Deposit= |
Deposit= |
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{{Fauna|title1 = Large Gold Deposit|image1 = Drillable Gold Deposit.png|category = [[Large Resource Deposits]]|drops= [[File:Gold.png|30px|link=Gold]] 9 - 18|biome= * [[Crystal Caves]] |
{{Fauna (BZ)|title1 = Large Gold Deposit|image1 = Drillable Gold Deposit (BZ).png|category = [[Large Resource Deposits]]|drops= [[File:Gold.png|30px|link=Gold]] 9 - 18|biome= * [[Crystal Caves]] |
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** [[Crystal Caves|Crystal Caves Fissure]] |
** [[Crystal Caves|Crystal Caves Fissure]] |
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* [[Deep Lilypads Cave]] |
* [[Deep Lilypads Cave]] |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
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{{Recipe2|page = Polyaniline}}{{clear}} |
{{Recipe2 (BZ)|page = Polyaniline (Below Zero)}}{{clear}} |
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{{Recipe2|page = Advanced Wiring Kit}}{{clear}} |
{{Recipe2 (BZ)|page = Advanced Wiring Kit (Below Zero)}}{{clear}} |
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{{Recipe2|page = Computer Chip}}{{clear}} |
{{Recipe2 (BZ)|page = Computer Chip (Below Zero)}}{{clear}} |
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{{Recipe2|page=Ion Battery}}{{clear}} |
{{Recipe2 (BZ)|page=Ion Battery (Below Zero)}}{{clear}} |
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{{Recipe|machine = Fabricator|item2 = Silver Ore|item1 = Gold|item3 = Table Coral Sample|result = Parallel Processing Unit}}{{clear}}</div> |
{{Recipe (BZ)|machine = Fabricator|item2 = Silver Ore|item1 = Gold|item3 = Table Coral Sample|result = Parallel Processing Unit}}{{clear}}</div> |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
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{{Recipe2|page = Scanner Room}}{{clear}} |
{{Recipe2 (BZ)|page = Scanner Room (Below Zero)}}{{clear}} |
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{{Recipe2|page = Power Transmitter}}{{clear}}</div> |
{{Recipe2 (BZ)|page = Power Transmitter (Below Zero)}}{{clear}}</div> |
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<div class="mw-collapsible mw-collapsed">{{Clear}} |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
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{{Recipe2|page = Scanner Room Speed Upgrade}}{{clear}}</div> |
{{Recipe2 (BZ)|page = Scanner Room Speed Upgrade (Below Zero)}}{{clear}}</div> |
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{{Navbox Items}} |
{{Navbox Items (BZ)}} |
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[[Category:Items]] |
[[Category:Items]] |
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[[Category:Raw Materials]] |
[[Category:Raw Materials]] |
Revision as of 23:39, 1 August 2021
<tabber>
Item= <infobox>
<title source="title1"> <default>Gold (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1"></image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label> <label>Debug ID</label> <format> </format> <group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> |-| Deposit= <infobox> <title source="title1" style="font-weight:bold; text-align:center;"> <default>Gold (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1"> </image> <label>Category</label> <label>Type</label> <label>Diet</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Location</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Respawn Time</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug ID</label> <format> </format> <label>Coordinates</label> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group layout="horizontal"> <header>Food</header> <label>Raw</label> <label>Cooked</label> <label>Cured</label> </group> <group layout="horizontal"> <header>H2O</header> <label>Raw</label> <label>Cooked</label> <label>Cured</label> </group> <group layout="horizontal"> <header>O2</header> <label>Raw</label> <label>Cooked</label> <label>Cured</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <group layout="horizontal"> </group> <label>Category</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug ID</label> <format> </format> </group> </infobox> </tabber>
Gold is a raw material found in Calaverite Outcrop and Rocks. It is a highly conductive metal that is used in electronics and computer manufacturing.
It can also be found as a large resource deposit. Said large deposits are especially plentiful at Koppa Mining Site and in the Deep Lilypads Cave.
Gold can be acquired from Sea Monkeys which offer the player resources.
Gold can also be found within Ore Veins in the Deep Twisty Bridges and the East Arctic.
Uses in Crafting
Fabricator
Habitat Builder
(no target detected)
(no target detected)
Scanner Room Fabricator
(no target detected)
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