Gold (Below Zero): Difference between revisions
m (Replacing [[:Category:{Type}]] with Biomes#{Type}) |
m (Renaming, replaced: Arctic Kelp → Creepvine (2)) |
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|category = [[Raw Materials]] |
|category = [[Raw Materials]] |
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|acquired_from = [[Gold Outcrop]] |
|acquired_from = [[Gold Outcrop]] |
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|biome = * [[ |
|biome = * [[Creepvine Caves]] |
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* [[Thermal Spires]] |
* [[Thermal Spires]] |
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* [[Twisty Bridges]] |
* [[Twisty Bridges]] |
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[[Category:Items]] |
[[Category:Items]] |
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[[Category:Raw Materials]] |
[[Category:Raw Materials]] |
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[[Category: |
[[Category:Creepvine Caves]] |
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[[Category:Thermal Spires]] |
[[Category:Thermal Spires]] |
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[[Category:Twisty Bridges]] |
[[Category:Twisty Bridges]] |
Revision as of 00:39, 6 February 2019
<infobox> <title source="title1"><default>Gold (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:gold||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>Gold is a raw material. It is a highly conductive metal that is used in electronics and computer manufacturing.
Uses in Crafting
Fabricator
Spoiler alert: This section will reveal story-related material if expanded. |
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Habitat Builder
Scanner Room Fabricator
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