Glass (Below Zero): Difference between revisions
(remove quartz recipe) |
No edit summary |
||
Line 39: | Line 39: | ||
{{Recipe2|page = L Glass Compartment}}{{clear}} |
{{Recipe2|page = L Glass Compartment}}{{clear}} |
||
{{Recipe2|page = Floodlight}}{{clear}} |
{{Recipe2|page = Floodlight}}{{clear}} |
||
{{Recipe2|page = Spotlight}}{{clear}} |
{{Recipe2|page = Spotlight}}{{clear}}{{Recipe2|page = Alien Containment}}{{clear}} |
||
⚫ | |||
{{clear}} |
|||
{{Recipe2|page = Alien Containment}}{{clear}} |
|||
⚫ | |||
{{Recipe2|page = Bar Table}}{{clear}} |
{{Recipe2|page = Bar Table}}{{clear}} |
||
{{Recipe2|page = Vending Machine}}{{clear}}</div> |
{{Recipe2|page = Vending Machine}}{{clear}}</div> |
Revision as of 02:48, 30 November 2019
<infobox> <title source="title1"><default>Glass (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:glass||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> Glass is a Material crafted with the Fabricator. It is used to craft seabase modules, such as I Glass Compartments and Alien Containments, and some Tools. It is also used to craft Enameled Glass which is required for Vehicles and the Observatory .
Recipe
The blueprint for this item is unlocked by default. It is crafted in the Fabricator.
(no target detected)
Uses In Crafting
Fabricator
Scanner Room
Habitat Builder
(no target detected)
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.