Fabricator (Below Zero): Difference between revisions

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{{Craftable|title1 = Fabricator|image4 = Fabricator.png|tab = [[Interior Modules]]|description = Basic survival fabricator. Atomically rearranges raw resources into useful objects.|crafting =[[File:Titanium.png|30px|link=Titanium]] [[File:Gold.png|30px|link=Gold]] [[File:Table Coral Sample.png|30px|link=Table Coral Sample]]|debugspawn = ''fabricator''}}
[[File:Fabricator.png|thumb|128x128px]]
The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food & Water|food & water]], [[equipment]], [[tools]] and [[Deployables|machines]] from [[Raw Materials|raw]], [[Basic Materials|basic]] or [[Advanced Materials|advanced]] materials.
The '''Fabricator''' is an interior base module used to create objects out of a certain amount of materials. The Fabricator is needed to progress through ''[https://subnautica.wikia.com/wiki/Subnautica Subnautica]'', and this will most likely be true in ''[[Subnautica: Below Zero]]''.


One Fabricator can be found in [[Lifepod 5]]; as is the [[player]]'s starting location, the use of this Fabricator is vital toward the player's progress and survival. Additional Fabricators can be constructed with the [[Habitat Builder]] and placed inside a [[Cyclops]] or a [[Seabases|Seabase]] module.
The Fabricator's menu is opened by clicking the mouse or pressing the A button on the controller. In the menu the player can choose an item to create as long as they have the materials needed.

[[Category:Constructed with Habitat Builder]]
The [[Vehicle Upgrade Console]], [[Scanner Room]] and [[Cyclops]] include special fabricators specific to those rooms, which only fabricate [[Seamoth]]/[[Prawn Suit]] upgrades, Scanner Room upgrades and Cyclops upgrades, respectively.
[[Category:Crafted with Titanium]]

[[Category:Crafted with Gold]]
== Usage ==
[[Category:Crafted with Table Coral Sample]]
When activated with {{Key|LMB}}, it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with {{Key|RMB}}.

When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.

By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: {{Key|Shift}} ) when they select an item to craft to leave the interface open during crafting.

The Fabricator requires [[Energy]] to work, and will consume 5 Energy per item crafted from a Seabase or Cyclops. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in [[Game Modes|Creative Mode]].

==Recipe==
{{Recipe2}}

{{Navbox Seabase Modules}}
[[Category:Interior Modules]]

Revision as of 02:15, 7 September 2018

<infobox> <title source="title1"><default>Fabricator (Below Zero)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:fabricator||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Fabricator is an appliance which can be used to craft food & water, equipment, tools and machines from raw, basic or advanced materials. One Fabricator can be found in Lifepod 5; as is the player's starting location, the use of this Fabricator is vital toward the player's progress and survival. Additional Fabricators can be constructed with the Habitat Builder and placed inside a Cyclops or a Seabase module. The Vehicle Upgrade Console, Scanner Room and Cyclops include special fabricators specific to those rooms, which only fabricate Seamoth/Prawn Suit upgrades, Scanner Room upgrades and Cyclops upgrades, respectively.

Usage

When activated with LMB, it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with RMB.

When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.

By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: Shift ) when they select an item to craft to leave the interface open during crafting.

The Fabricator requires Energy to work, and will consume 5 Energy per item crafted from a Seabase or Cyclops. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode.

Recipe

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