Hull Reinforcement: Difference between revisions
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==Defense Value== |
==Defense Value== |
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The formula used for the collision damage is the following: <math>s = d / 2 * 0.5^n</math>, where ''s'' represents self damage, ''d'' represents outgoing damage, and ''n'' represents the number of equipped Hull Reinforcement modules. |
The formula used for the collision damage is the following: <math display="inline">s = d / 2 * 0.5^n</math>, where ''s'' represents self damage, ''d'' represents outgoing damage, and ''n'' represents the number of equipped Hull Reinforcement modules. |
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*1 Hull Reinforcement -50% collision damage taken |
*1 Hull Reinforcement -50% collision damage taken |
Revision as of 19:27, 1 February 2021
<infobox> <title source="title1"><default>Hull Reinforcement</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:vehiclearmorplating||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Hull Reinforcement is an upgrade module that can be crafted in the Vehicle Upgrade Console. This upgrade provides the Seamoth and the Prawn Suit with a system that preemptively hardens the vehicle chassis prior to collisions with terrain, eliminating damage under normal conditions.
Defense Value
The formula used for the collision damage is the following: , where s represents self damage, d represents outgoing damage, and n represents the number of equipped Hull Reinforcement modules.
- 1 Hull Reinforcement -50% collision damage taken
- 2 Hull Reinforcements -75% collision damage taken
- 3 Hull Reinforcements -87.5% collision damage taken
- 4 Hull Reinforcements: -93.75% collision damage taken
Damage is only reduced from collision with terrain. Other sources of damage such as aggressive fauna do full damage.
Recipe
(no target detected)
Gallery
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.