X Compartment (Subnautica): Difference between revisions
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== Gallery == |
== Gallery == |
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<tabber> |
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In-Game= |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
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20160827114713_1.jpg|X Compartment Exterior |
20160827114713_1.jpg|X Compartment Exterior |
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20160827114655_1.jpg|X Compartment Unique Ceiling [[Hatch]] Placement |
20160827114655_1.jpg|X Compartment Unique Ceiling [[Hatch]] Placement |
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2019-04-12_00018.jpg|X Compartment Ceiling Window |
2019-04-12_00018.jpg|X Compartment Ceiling Window |
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</gallery> |
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Concept Art= |
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<gallery widths="200" spacing="small"> |
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Base Interior Xcorridors LowRes.jpg|X Compartment [[Concept Art]] |
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</gallery> |
</gallery> |
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Revision as of 16:14, 30 October 2020
This article is about X Compartment (Subnautica) in Subnautica. For the related article on the Below Zero Wiki, see X Compartment (Subnautica). |
<infobox> <title source="title1"><default>X Compartment (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The X Compartment is a Seabase module. It is a corridor with four exits shaped like an "X". The X Compartment is constructed with the Habitat Builder and placed on top of a Foundation or connected to another Seabase compartment. The Blueprint for the X Compartment is unlocked by default. Adding an X Compartment to a Seabase reduces its Hull Integrity by 1.
Expansion
- Hatches can be placed on the end-panels and in the floor and ceiling.
- Windows can be placed on the end-panels and the ceiling.
- Ladders can be placed on the floor and ceiling if there is a vertically-adjacent Seabase module to connect.
- Reinforcements cannot be placed in an X Compartment due to the lack of side-panels.
- The X Compartment can attach to other Seabase compartments via its four end-panels.
- Smaller components and modules can be placed inside.
Recipe
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Gallery
<tabber> In-Game=
X Compartment Unique Ceiling Hatch Placement
|-| Concept Art=
X Compartment Concept Art
Bugs
Upon deconstructing a X Compartment, the player will only receive two Titanium back, instead of the three it required. This is a carryover from previous recipe for the item, which was two Titanium.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.