Propulsion Cannon (Subnautica): Difference between revisions

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Revision as of 00:42, 20 September 2020

This article is about Propulsion Cannon (Subnautica) in Subnautica. For the related article on the Below Zero Wiki, see Propulsion Cannon (Subnautica).
This article is about the Propulsion Cannon. You may be looking for the Repulsion Cannon or the Prawn Suit Upgrade.

<infobox> <title source="title1"><default>Propulsion Cannon (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:propulsioncannon||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>PropulsionCannonFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Propulsion Cannon is a tool crafted with the Fabricator. It can be modified to the Repulsion Cannon with the Modification Station. The Propulsion Cannon takes up four slots in the player's Inventory. In Creative, the player starts with a Propulsion Cannon in their inventory.

Usage

The main function of the Propulsion Cannon is to attract and launch objects with its beam, including small Fauna or Flora and Harvesting Nodes within a range of 19 meters or less. It is also used to move away debris blocking the player's path in the Aurora and in wrecks.

Objects can be suspended via the Propulsion Cannon by aiming at the object and pressing RMB (Xbox One:

Error: Invalid Button Specified

, PlayStation 4:PS4 R2.png). The player can also load an item from their inventory into the Propulsion Cannon by pressing F (Xbox One:

Error: Invalid Button Specified

, PlayStation 4:Error: Invalid Button Specified). Once an object is loaded, the player can launch the object by pressing RMB (Xbox One:

Error: Invalid Button Specified

, PlayStation 4:PS4 R2.png) again. Pressing F (Xbox One:

Error: Invalid Button Specified

, PlayStation 4:Error: Invalid Button Specified) with an item loaded releases the object without launching it. Attracted objects can be picked up by the player with LMB (Xbox One:

XBOX A

, PlayStation 4:Error: Invalid Button Specified). This makes the Propulsion Cannon useful to catch fish and pick up hard-to-reach items.

If a Bleeder latches onto the player's arm, the player can use the Propulsion Cannon to grab the Bleeder. It can then be blasted off.

Energy

The Propulsion Cannon uses energy from a Battery which can be replaced with R (Xbox One:

XBOX X

, PlayStation 4:Error: Invalid Button Specified). While picking up objects does not use any energy, holding objects with the Propulsion Cannon uses 1 unit of energy every 1.43 seconds (41.96 energy per minute, 143 seconds for a full Battery or 715 seconds for a full Ion Battery). Launching objects uses 4 units of energy.

The Propulsion Cannon can be recharged with the Swim Charge Fins.

Spoiler alert: The following section contains story related material.


An Ion Battery can be used to power the Propulsion Cannon


Recipe

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Uses in Crafting

Propulsion Cannon.pngComputer Chip.pngMagnetite.pngMagnetite.pngItem Arrow.pngModification Station.pngItem Arrow.pngRepulsion Cannon.png

Data Bank Entry

Fox3d-entertainment-propulsion-cannon.jpg

The propulsion cannon allows technicians to manipulate gravitational forces at ranges of up to 20m. It is commonly used in construction and mining to move materials.

Operating Instructions:
- Pull the trigger once to lock onto and attract a single targeted object weighing less than 25kg
- The object can now safely be retrieved from the gravitational beam
- Alternatively, pull the trigger a second time to propel the object at speed away from the device
- Not recommended for use on organic subjects

'The Prop Cannon: Some species are telekinetic. For everyone else, there's Alterra.'

Gallery

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|-| Videos=

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</tabber>

Trivia

  • The Propulsion Cannon has many similarities to the gravity gun from the Half-Life series. The developers have admitted to using it as a design inspiration.[1]
  • The largest object that can be grabbed is the Seamoth, although it is difficult to move.
  • The Propulsion Cannon's first model, used in early access was reused for the Stasis Rifle.

Spoiler alert: The following section contains story related material.


  • The Propulsion Cannon used to be one of the only ways the player can grab Enzyme 42, but has been removed.

Bugs

This section contains bugs related to Propulsion Cannon (Subnautica). Make sure to only post reproducible bugs, and use appropriate system template ( XboxLogo.png, PlaystationLogo.png, Nintendo-switch-icon, WindowsLogo.png / AppleLogo.png ) depending on which platform(s) the bug has been encountered on.

  • WindowsLogo.png When the Propulsion Cannon is used on an object directly beneath the player's feet, the object will be pulled upwards without colliding with the player, but the player will collide with the object. Thus, "flying" is possible.
  • WindowsLogo.png It is possible to pickup an underwater locker even when it isn't empty by using a Propulsion Cannon to pick it up and load it into your inventory. This can be used for practically infinite storage.

References

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