Power Transmitter (Subnautica): Difference between revisions

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==Recipe==
==Recipe==
{{Recipe2}}{{Clear}}
{{Recipe2}}
=={{Clear}}Example==
Two solar panels are supposed to power the base "Base A". In this image the "good" case is illustrated. It was taken right after loading a saveame and it shows Base A powered by the two solar panels.

[[File:Powerlines04.jpg|thumb|left|400px|powerlines routing]]

Note that the distance A in the "good" case is shorter than the dinstance B. This is important as when reconstructing the powerline the direction of the powerline needs to take a "left" turn "from the solar panel in the middle. Remembering the rules how powerlines form this can only be achieved by making distance A shorter than distance B.

[[File:Powerlines05.jpg|thumb|left|400px]]
















This image shows the "bad" case where the powerline from the central solar panel takes the "wrong" turn and turned right because distance B is shorter than distance A. In this direction the powerline can only reach the other solar panel. In this setup the powerline can find a valid target from where the two powerlines meet and create a connection - Base B - so it connects to it.









== Gallery ==
== Gallery ==
<tabber>
<tabber>

Revision as of 16:23, 14 May 2020

This article is about Power Transmitter (Subnautica) in Subnautica. For the related article on the Below Zero Wiki, see Power_Transmitter.

<infobox> <title source="title1"><default>Power Transmitter (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:powertransmitter||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>PowerTransmitterFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Power Transmitter is a Power module that extends the range of a power source. It is constructed with the Habitat Builder and can be placed on the seabed. It can be damaged and destroyed by striking it three times with the Survival Knife. A glowing blue line will be displayed between the Power Transmitter and any objects that it is connected to.

Caveats

  • There is no limit to the number of connected Power Transmitters.
  • Power Transmitters will still transmit power even if the area they are transmitting from is not rendered at the moment.
  • Power Transmitters can only be used to connect external energy generators (Solar Panels and Thermal Plants) to a single Seabase
  • Power supply lines are created at a generator and "hop" to the the next reachable taget.
  • The next reachable target can be a power relay or a base.
  • The "next availlable target" is always the one that has the least distance to the source - it is not necessarily the one that makes the most sense.
  • There can only be a Y-connection that connects muiltiple sources to one target. It is not possible to have a single source transmit power to multiple targets. (Mulitple Seabases can not share single power source)
  • Internal power sources (Bioreactors and Nuclear Reactors) cannot be connected.
  • Distance between two Power Transmitters is about 100 meters, connects even through ground.
  • Distance between Power Transmitters and energy generator/seabase is only about 25 meters, connects only if an unobstructed line of maximum 25 meters can be established.
  • One Seabase cannot act as power source and power another Seabase.

Before it can be constructed, a single Power Transmitter Fragment must be scanned with the Scanner. The Fragments can be found in the Mushroom Forest or in Wrecks.

Recipe

(no target detected)


Example

Two solar panels are supposed to power the base "Base A". In this image the "good" case is illustrated. It was taken right after loading a saveame and it shows Base A powered by the two solar panels.

powerlines routing

Note that the distance A in the "good" case is shorter than the dinstance B. This is important as when reconstructing the powerline the direction of the powerline needs to take a "left" turn "from the solar panel in the middle. Remembering the rules how powerlines form this can only be achieved by making distance A shorter than distance B.

Powerlines05.jpg









This image shows the "bad" case where the powerline from the central solar panel takes the "wrong" turn and turned right because distance B is shorter than distance A. In this direction the powerline can only reach the other solar panel. In this setup the powerline can find a valid target from where the two powerlines meet and create a connection - Base B - so it connects to it.





Gallery

<tabber> Screenshots=

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|-| Sketchfab=

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Trivia

  • The Power Transmitter was the last item in Subnautica to receive a final model.

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