Cyclops Decoy Tube Upgrade: Difference between revisions

From Subnautica Wiki
(added info on stacking)
No edit summary
Line 3: Line 3:
*[[Wrecks|Grand Reef Wreck]]
*[[Wrecks|Grand Reef Wreck]]
*[[Wrecks|Sea Treader's Path Wreck]]
*[[Wrecks|Sea Treader's Path Wreck]]
*[[Wrecks|Mountains Wreck]]}}The '''Cyclops Decoy Tube Upgrade Module''' is an upgrade for the [[Cyclops]] that, when installed, increases the capacity of the Cyclops Decoy Tube from the default one slot, to five slots, allowing the submarine to carry five [[Creature Decoy]]s at a time. The effect of does not stack if additional modules are installed.
*[[Wrecks|Mountains Wreck]]}}The '''Cyclops Decoy Tube Upgrade Module''' is an upgrade for the [[Cyclops]] that, when installed, increases the capacity of the Cyclops Decoy Tube from the default one slot, to five slots, allowing the submarine to carry five [[Creature Decoy]]s at a time. The effect does not stack if additional modules are installed.


The Cyclops Decoy Tube Upgrade can be crafted by using the [[Cyclops Upgrade Fabricator]] and the needed [[Blueprints|Blueprint]] can be unlocked from the [[Data Boxes]] in the [[Grand Reef]], the [[Sea Treader's Path]] and the [[Mountains]]. It can also be unlocked when you build your first Cyclops.
The Cyclops Decoy Tube Upgrade can be crafted by using the [[Cyclops Upgrade Fabricator]] and the needed [[Blueprints|Blueprint]] can be unlocked from the [[Data Boxes]] in the [[Grand Reef]], the [[Sea Treader's Path]] and the [[Mountains]]. It can also be unlocked when you build your first Cyclops.

Revision as of 23:09, 6 April 2020

<infobox> <title source="title1"><default>Cyclops Decoy Tube Upgrade</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:cyclopsdecoymodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Cyclops Decoy Tube Upgrade Module is an upgrade for the Cyclops that, when installed, increases the capacity of the Cyclops Decoy Tube from the default one slot, to five slots, allowing the submarine to carry five Creature Decoys at a time. The effect does not stack if additional modules are installed. The Cyclops Decoy Tube Upgrade can be crafted by using the Cyclops Upgrade Fabricator and the needed Blueprint can be unlocked from the Data Boxes in the Grand Reef, the Sea Treader's Path and the Mountains. It can also be unlocked when you build your first Cyclops.

Recipe

(no target detected) Lua error in package.lua at line 80: module 'Dev:Navbox' not found.