Fungal Sample: Difference between revisions

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==Description==
==Description==
The player can obtain Fungal Samples by harvesting a "Mushroom Cap" with the [[Survival Knife|Knife]]. The only practical use for Fungal Samples is fuel for the [[Bioreactor]].
The player can obtain Fungal Samples by harvesting a "Mushroom Cap" with the [[Survival Knife|Knife]]. The only practical use for Fungal Samples is fuel for the [[Bioreactor]].


{{ExtraSpoilersection|Fungal Samples are required to make [[Enzyme 42]], which is their only known crafting recipe.}}
{{ExtraSpoilersection|Fungal Samples are required to make [[Hatching Enzymes]], which is their only known crafting recipe.}}


Fungal Samples are not scannable.
Fungal Samples are not scannable.
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Tree Mushroom Sample (2).jpg|The Seamoth used as a tool to break off the Tree Mushroom's cap into many smaller samples
Tree Mushroom Sample (2).jpg|The Seamoth used as a tool to break off the Tree Mushroom's cap into many smaller samples
</gallery>
</gallery>

{{Navbox Items}}
{{Navbox Items}}
[[Category:Coral]]
[[Category:Coral]]

Revision as of 13:29, 23 March 2019

<infobox> <title source="title1"><default>Fungal Sample</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:treemushroompiece||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Fungal Sample is a raw material that can be obtained from the Tree Mushroom in Mushroom Forests. The PDA description states that the sample contains fungal enzymes.

Description

The player can obtain Fungal Samples by harvesting a "Mushroom Cap" with the Knife. The only practical use for Fungal Samples is fuel for the Bioreactor.

Spoiler alert: The following section contains story related material.


Fungal Samples are required to make Hatching Enzymes, which is their only known crafting recipe.


Fungal Samples are not scannable.

Energy Value

(no target detected)

Uses In Crafting

Spoiler alert: The following section contains story related material.


Hatching Enzymes

Eyes Plant Seed.pngFungal Sample.pngGhost Weed Seed.pngSea Crown Seed.pngBulb Bush Sample.pngItem Arrow.pngFabricator.pngItem Arrow.pngHatching Enzymes.png


Gallery

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