Food & Water: Difference between revisions
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==Rot and Decay== |
==Rot and Decay== |
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Cooked Food may raise the player's H<sub>2</sub>O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or when local fish are sparse, as cured fish are the only kind of Food with any sort of long-term storage. |
Cooked Food may raise the player's H<sub>2</sub>O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or when local fish are sparse, as cured fish are the only kind of Food with any sort of long-term storage.(not including [[Gel Sack]]s as they are better used for other purposes). |
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Cooked Food slowly starts to lose its Food & Water value leading to Decomposition. The level will go as low as -25 H<sub>2</sub>O and -25 Food. During decomposition the Food amount lowers slowly; but when it reaches a certain level the Food becomes Ripe; Ripe Food eventually becomes rotten when it reaches -1 Food. It is recommended to eat the Food while you can during the early stages of decomposition as you will still gain some hunger. |
Cooked Food slowly starts to lose its Food & Water value leading to Decomposition. The level will go as low as -25 H<sub>2</sub>O and -25 Food. During decomposition the Food amount lowers slowly; but when it reaches a certain level the Food becomes Ripe; Ripe Food eventually becomes rotten when it reaches -1 Food. It is recommended to eat the Food while you can during the early stages of decomposition as you will still gain some hunger. |
Revision as of 12:52, 16 March 2019
Food & Water are categories of consumable items crafted from materials and creatures using the Fabricator. They are only available in Survival and Hardcore mode. Consuming Food & Water is required to maintain the player's Food & Water levels or else the player risks dying from thirst or malnutrition.
While some Food can be eaten raw, this action dehydrates the player and yields significantly less Food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same Food values as cooked fish, but dehydrates the player by -2 H2O.
To consume Food & Water items the player can left-click on the item in the PDA.
Rot and Decay
Cooked Food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or when local fish are sparse, as cured fish are the only kind of Food with any sort of long-term storage.(not including Gel Sacks as they are better used for other purposes).
Cooked Food slowly starts to lose its Food & Water value leading to Decomposition. The level will go as low as -25 H2O and -25 Food. During decomposition the Food amount lowers slowly; but when it reaches a certain level the Food becomes Ripe; Ripe Food eventually becomes rotten when it reaches -1 Food. It is recommended to eat the Food while you can during the early stages of decomposition as you will still gain some hunger.
Stages of decomposition (Cooked Fish):
- Starts after: ~2-3 min.
- Decomposing: ~2-3 min.
- Ripe: ~13-18 min.
- Rotting: ~27-33 min.
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.
Note that decomposition also applies to plant Foods as well, and it is not possible to cook or cure them. While this renders them useless as Food, they can still be used for planting, or in the case of Creepvine, fabrication.
Food And Water Items
Water
Icon | Item | Food | H2O |
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Large Filtered Water | 0 | +50 |
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Coffee Americano | 0 | +4 |
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Disinfected Water | 0 | +30 |
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Filtered Water | 0 | +20 |
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Reclaimed Water | -3 | +20 |
Cooked Food
Cooking Food requires:
- 1x Raw Food Item
Cooked Food can be obtained using a Fabricator or by killing the creature with a Thermoblade.
Icon | Item | Food | H2O | Description |
---|---|---|---|---|
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Cooked Bladderfish | +18 | +4 | Spongy. Grisly. Low calorie count. Thankfully odorless. |
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Cooked Boomerang | +21 | +3 | Good eating around the fins. |
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Cooked Eyeye | +18 | +10 | High in fluids. Low calorie count. Hard to keep down. |
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Cooked Garryfish | +18 | +5 | Floral flavor, but very little of it. |
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Cooked Holefish | +21 | +3 | Gelatinous flesh. |
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Cooked Hoopfish | +23 | +3 | Never eat the antennae. |
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Cooked Hoverfish | +23 | +3 | Firm, low-fat reptilian flesh. |
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Cooked Magmarang | +20 | +3 | Rather picante. |
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Cooked Oculus | +30 | +2 | Dark, dense meat. A good meal. |
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Cooked Peeper | +32 | +5 | Protein-rich eyeballs. Highly nutritious. |
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Cooked Red Eyeye | +18 | +9 | Extremely spicy. High in fluids. |
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Cooked Reginald | +44 | +4 | Pungent and smoky. Highly filling. |
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Cooked Spadefish | +23 | +3 | Decent size, but salty. |
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Cooked Spinefish | +23 | +3 | Never eat the antennae. |
Cured Food
Crafting cured Food requires:
- 1x Raw Food Item
- 1x Salt Deposit
Icon | Item | Food | H2O | Description |
---|---|---|---|---|
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Cured Bladderfish | +16 | -2 | Reminiscent of jerky. Dehydrating, but keeps well. |
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Cured Boomerang | +21 | -2 | Tough, but flavorsome. Dehydrating, but keeps well. |
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Cured Eyeye | +18 | -2 | Shriveled and unpleasant. Dehydrating, but keeps well. |
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Cured Garryfish | +18 | -2 | The only flavor is salt. Dehydrating, but keeps well. |
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Cured Holefish | +21 | -2 | Salting has given the flesh a mousse-like consistency. Dehydrating, but keeps well. |
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Cured Hoopfish | +23 | -2 | This fish actually tastes like fish. Dehydrating, but keeps well. |
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Cured Hoverfish | +23 | -2 | The crispy, salty legs are the highlight. Dehydrating, but keeps well. |
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Cured Magmarang | +21 | -2 | Tough and spicy. Dehydrating, but keeps well. |
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Cured Oculus | +30 | -2 | Meaty and still strong in flavor. Dehydrating, but keeps well. |
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Cured Peeper | +32 | -2 | Preserved in salt. A healthy and nutritious meal. Dehydrating, but keeps well. |
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Cured Red Eyeye | +18 | -2 | Shriveled and unpleasant. Dehydrating, but keeps well. |
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Cured Reginald | +44 | -2 | Over salty, but very filling. Dehydrating, but keeps well. |
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Cured Spadefish | +23 | -2 | Your daily dose of salt in a single portion. Dehydrating, but keeps well. |
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Cured Spinefish | +23 | -2 | Entirely bland. Dehydrating, but keeps well. |
Uncooked Food
Icon | Item | Food | H2O |
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Bladderfish | +9 | -4 |
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Boomerang | +12 | -8 |
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Eyeye | +10 | 0 |
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Garryfish | +12 | -12 |
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Holefish | +12 | -5 |
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Hoopfish | +12 | -6 |
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Hoverfish | +13 | -9 |
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Magmarang | +12 | -3 |
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Oculus | +12 | -6 |
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Peeper | +20 | -15 |
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Red Eyeye | +10 | 0 |
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Reginald | +25 | -10 |
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Spadefish | +13 | -6 |
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Spinefish | +7 | -1 |
Raw
Icon | Item | Food | H2O |
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Bulbo Tree Sample | +8 | +10 |
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Chinese Potato |
+12 |
+3 |
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Creepvine Sample | +3 | +1 |
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Gel Sack | +5 | +4 |
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Bulb Bush Sample | +3 | +10 |
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Lantern Fruit | +10 | +3 |
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Marblemelon | +12 | +14 |
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Nutrient Block | +75 | 0 |
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Snacks | +3 | -2 |