Multipurpose Room (Subnautica): Difference between revisions
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{{SubnauticaLinkThe|Multipurpose_Room}} |
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{{Craftable|title1 = Multipurpose Room|image4 = Room.png|tab = [[Seabases|Base Pieces]]|description = Basic room (-1.25HP).|acqired_from = [[Fragments]]|fragments = |biome = |debugspawn = |
{{Craftable|title1 = Multipurpose Room|image4 = Room.png|tab = [[Seabases|Base Pieces]]|description = Basic room (-1.25HP).|acqired_from = [[Fragments]]|fragments = |biome = |debugspawn = ''baseroom''|hull_integrity = [[Hull Integrity|-1.25 Units]]|crafting = [[File:Titanium.png|30px|link=Titanium]] x6|image2 = Abandoned Room.png|location2 = * [[Degasi Seabases]] |
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** [[Deep Grand Reef]] |
** [[Deep Grand Reef]] |
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** [[Floating Island]] |
** [[Floating Island]] |
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** [[Jellyshroom Cave]] |
** [[Jellyshroom Cave]] |
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|fragments3 = 1|debugspawn3 = |
|fragments3 = 1|debugspawn3 = ''BaseRoomFragment''|item2 = Multipurpose Room|size = 2L X 2W}}<nowiki> |
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</nowiki> |
</nowiki> |
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{{Quote2|It may be prudent to separate work and leisure spaces to maximize productivity. Treat this space as your home, but never forget that it is not. |
{{Quote2|It may be prudent to separate work and leisure spaces to maximize productivity. Treat this space as your home, but never forget that it is not. |
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The '''Multipurpose Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Basic Compartment]] or the [[X Compartment]]. |
The '''Multipurpose Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Basic Compartment]] or the [[X Compartment]]. |
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It is constructed with a [[Habitat Builder]] and can be placed on top of a [[Foundation]] or it can be attached to a [[Seabases|Seabase]] module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Roomdirectly (as in, without using a [[Vertical Connector]]), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a [[ |
It is constructed with a [[Habitat Builder]] and can be placed on top of a [[Foundation]] or it can be attached to a [[Seabases|Seabase]] module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Roomdirectly (as in, without using a [[Vertical Connector]]), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a [[ladder]]. |
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Every Multipurpose Room added to a seabase reduces the [[Hull Integrity]] by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25). The first piece of a seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets +10 - 1.25, or 1.8 (rounded) at surface depth. |
Every Multipurpose Room added to a seabase reduces the [[Hull Integrity]] by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25). The first piece of a seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets +10 - 1.25, or 1.8 (rounded) at surface depth. |
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20160828064106_1.jpg|Multipurpose Room filled with [[Items]] and an [[:File:Poster_Aurora.png| Aurora Poster]] |
20160828064106_1.jpg|Multipurpose Room filled with [[Items]] and an [[:File:Poster_Aurora.png| Aurora Poster]] |
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Room (5).jpg|Multipurpose Room at night |
Room (5).jpg|Multipurpose Room at night |
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Room (6).jpg|[[Hatch |
Room (6).jpg|[[Hatch]]es on a Multipurpose Room in every 45 degree angle and a [[Glass Compartment]] in every 90 degree angle |
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Seabaseroommodel.jpg|Multipurpose Room Model from [https://sketchfab.com/models/a7d18bbcf0884c99ac10319d5669c439 Sketchfab] |
Seabaseroommodel.jpg|Multipurpose Room Model from [https://sketchfab.com/models/a7d18bbcf0884c99ac10319d5669c439 Sketchfab] |
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Seabaseroomconcept.jpg|Multipurpose Room [[Concept art]] |
Seabaseroomconcept.jpg|Multipurpose Room [[Concept art]] |
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Generic base room.jpg|Generic base Multipurpose Room from [https://trello.com/c/5PVf6OJG/4586-generic-base-room Trello]. |
Generic base room.jpg|Generic base Multipurpose Room from [https://trello.com/c/5PVf6OJG/4586-generic-base-room Trello]. |
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Room (7).jpg|A [[ |
Room (7).jpg|A [[ladder]] connecting two Multipurpose Rooms |
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Room (2).jpg|Several Multipurpose Rooms put together. |
Room (2).jpg|Several Multipurpose Rooms put together. |
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Generic room interior in game.jpg|Generic base Multipurpose Room interiors in-game screenshot from the developers on [https://trello.com/c/9JWXKhvA/4560-room-generic-interior Trello]. |
Generic room interior in game.jpg|Generic base Multipurpose Room interiors in-game screenshot from the developers on [https://trello.com/c/9JWXKhvA/4560-room-generic-interior Trello]. |
Revision as of 06:38, 26 February 2019
This article is about Multipurpose Room (Subnautica) in Subnautica. For the related article on the Below Zero Wiki, see Multipurpose_Room. |
<infobox> <title source="title1"><default>Multipurpose Room (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseRoomFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


It may be prudent to separate work and leisure spaces to maximize productivity. Treat this space as your home, but never forget that it is not. File:RoomVO.ogg
― PDA, Dialogue

The Multipurpose Room is a Seabase Module. It provides a much larger space for movement than the Basic Compartment or the X Compartment.
It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Roomdirectly (as in, without using a Vertical Connector), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a ladder.
Every Multipurpose Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25). The first piece of a seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets +10 - 1.25, or 1.8 (rounded) at surface depth.
Expansion
- Hatches can be placed on all eight of the side-panels.
- Windows can be placed on all eight of the side-panels.
- Ladders can be placed on all five floor and ceiling boxes if there is an adjacent seabase module to connect.
- Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
- The Multipurpose Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Multipurpose Room can be expanded vertically using a second Multipurpose Room.
Recipe
The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at any of the Degasi Seabases.
(no target detected)
Gallery
Multipurpose Room filled with Items and an Aurora Poster
Hatches on a Multipurpose Room in every 45 degree angle and a Glass Compartment in every 90 degree angle
Multipurpose Room Model from Sketchfab
Multipurpose Room Concept art
Generic base Multipurpose Room from Trello.
A ladder connecting two Multipurpose Rooms
Generic base Multipurpose Room interiors in-game screenshot from the developers on Trello.
Trivia
- Concept art shows that the ceiling of the Multipurpose Room was also intended to become a window, thereby giving a glass ceiling akin to the small ones that can be made in X Compartments.
- The Multipurpose Room was originally called Room.
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