Torpedo System: Difference between revisions

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(there are only two kinds of torpedoes, not 4 (two of the things listed as "kinds of torpedoes" are not actually torpedoes))
(removed some redundancy in the "torpedoes" alert box)
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''There are two systems that can launch '''Torpedoes''':''
''There are two systems that can launch '''Torpedoes''':''
*'''Torpedo System''', a [[Seamoth]] [[Upgrade Modules|Upgrade Module]] which launches the aforementioned torpedoes
*'''Torpedo System''', an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]]
*[[Prawn Suit Torpedo Arm]], a [[Prawn Suit]] Upgrade Module which launches the aforementioned torpedoes
*[[Prawn Suit Torpedo Arm]], an Upgrade Module for the [[Prawn Suit]]
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Revision as of 16:55, 1 March 2018

Spoiler.png Torpedoes

Torpedoes are a tool that can be added onto the Seamoth and Prawn Suit.
There are two kinds of Torpedoes:

There are two systems that can launch Torpedoes:

<infobox> <title source="title1"><default>Torpedo System</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:seamothtorpedomodule||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Torpedo System is an Upgrade Module for the Seamoth that arms it with the ability to launch torpedoes. The Torpedo System is crafted using the Vehicle Upgrade Console and must be applied to the Seamoth upgrade panel to function. For every Torpedo System module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of six torpedoes giving the player up to twenty-four torpedoes if all four upgrade slots are using Torpedo System modules. The layout of these silos is dependent on where the modules are placed on the Seamoth's upgrade panel. Each Torpedo System module will begin with two Vortex Torpedoes. Replacements and extras can be crafted with the Vehicle Upgrade Console. This is also where the Gas Torpedo can be crafted. Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds. The Torpedo System uses 1% of the vehicle's power for each torpedo fired. Removing the Torpedo System without first removing the torpedoes from the silos will result in the permanent loss of those torpedoes. The player needs to bring Magnetite to the Vehicle Upgrade Console in order for the upgrade to show up in the menu.

Recipe

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Gallery

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