Nuclear Reactor (Subnautica): Difference between revisions
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* Do not attempt to replace reactor rods without a full radiation suit |
* Do not attempt to replace reactor rods without a full radiation suit |
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* Do not attempt to overclock the reactor |
* Do not attempt to overclock the reactor |
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20160502170036_1.jpg|A '''Nuclear Reactor''' inside a Seabase |
20160502170036_1.jpg|A '''Nuclear Reactor''' inside a Seabase |
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Nuclearreactormodel2.png|'''Nuclear Reactor''' Model from [https://sketchfab.com/models/c756008a83de477aa056de2f1fc7d39e Sketchfab] |
Nuclearreactormodel2.png|'''Nuclear Reactor''' Model from [https://sketchfab.com/models/c756008a83de477aa056de2f1fc7d39e Sketchfab] |
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Nuclear_reactor_in_game.jpg|'''Nuclear Reactor''' |
Nuclear_reactor_in_game.jpg|Developer screenshot of the '''Nuclear Reactor''' |
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Nuclear Reactor (1).jpg|Former '''Nuclear Reactor''' Model |
Nuclear Reactor (1).jpg|Former '''Nuclear Reactor''' Model |
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Nuclear Reactor Fragment.JPG| [[Fragment]]s of the '''Nuclear Reactor'''. |
Nuclear Reactor Fragment.JPG| [[Fragment]]s of the '''Nuclear Reactor'''. |
Revision as of 14:30, 28 October 2017
<infobox> <title source="title1"><default>Nuclear Reactor (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basenuclearreactor||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>NuclearReactorFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


Exercise caution when handling radioactive materials. Exposure risks corrupting your PDA's recording of the circumstances of your death. File:NuclearReactorVO.ogg
― PDA, Dialogue

The Nuclear Reactor processes Uraninite Crystal-based Reactor Rods into Energy for use by a Seabase. The Nuclear Reactor is constructed with the Habitat Builder, and can only be placed in the center of a Multipurpose Room.
The Nuclear Reactor generates energy at a rate of 250 power units per minute (4.166667 per second) regardless of how many Reactor Rods are installed. Each Nuclear Reactor can store a maximum of 2500 energy units.
The Nuclear Reactor can hold a maximum of four Reactor Rods, which will become depleted Reactor Rods once fully consumed.
Use
Recipe
Data Bank Entry
Renewable energy sources will usually be sufficient for maintaining a small outpost. For everything else there's nuclear power.
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Gallery
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