Pipes (Subnautica): Difference between revisions
Napoleon 9th (talk | contribs) (updating the names of the pumps, fixed link to Std O2 Tank) Tag: sourceedit |
(Cleaning up previous edit) Tag: sourceedit |
||
Line 1: | Line 1: | ||
<div class="ItemTabber"> |
<div class="ItemTabber"> |
||
> |
|||
<tabber style="border:none!important;"> |
|||
Pipe= |
Pipe= |
||
{{Craftable|title1 = <center>Pipe|image4 = Pipe.png|tab = [[Equipment]]|description = A chain of pipes can be used to pump air to far away places. Start with a pump.|crafting = [[File:Titanium.png|30px|link=Titanium]] x3|size = 1 (1x5)|item_id = <i>pipe}} |
{{Craftable|title1 = <center>Pipe|image4 = Pipe.png|tab = [[Equipment]]|description = A chain of pipes can be used to pump air to far away places. Start with a pump.|crafting = [[File:Titanium.png|30px|link=Titanium]] x3|size = 1 (1x5)|item_id = <i>pipe}} |
||
Line 12: | Line 12: | ||
</div> |
</div> |
||
'''Pipes''' and the '''Floating Air Pumps''' |
'''Pipes''' and the '''Floating Air Pumps''' are crafted by using the [[Fabricator]]. They allow the player to pump [[Oxygen]] from the surface. |
||
The '''Base-attached Air Pump''' |
The '''Base-attached Air Pump'''can be constructed using the [[Habitat Builder]], which allows the player to pump Oxygen from a [[Seabases|Seabase]] instead of the surface. This may be a more preferable choice for areas [[Depth Levels|too deep]] to use the '''Surface Floater'''. |
||
== Usage == |
== Usage == |
||
Line 21: | Line 21: | ||
The '''Base Pipe Connector''' pumps Oxygen through '''Pipes''' from a Seabase without the need to place '''Pipes''' at the surface. |
The '''Base Pipe Connector''' pumps Oxygen through '''Pipes''' from a Seabase without the need to place '''Pipes''' at the surface. |
||
A '''pipe''' must be connected to an '''Air Pump''' in order to carry oxygen. A player's [[Standard |
A '''pipe''' must be connected to an '''Air Pump''' in order to carry oxygen. A player's [[Standard O₂ Tank]] will start filling once they swim near an active '''Pipe'''. |
||
== How to Use == |
== How to Use == |
||
* Place a '''Floating Air Pump''' |
* Place a '''Floating Air Pump''' above the water. |
||
* Connect a '''Pipe''' to the '''Floating Air Pump'''. The '''Pipe''' will be shown at the end of the first '''Pipe'''. |
* Connect a '''Pipe''' to the '''Floating Air Pump'''. The '''Pipe''' will be shown at the end of the first '''Pipe'''. |
||
* The '''Base-attached Air Pump''' |
* The '''Base-attached Air Pump''' can be placed on a Seabase to pump oxygen through '''Pipes''' without having to place '''Pipes''' at/from the water surface. |
||
* If the player swims near the end of a '''Pipe''', they will automatically receive Oxygen. |
* If the player swims near the end of a '''Pipe''', they will automatically receive Oxygen. |
||
Line 32: | Line 32: | ||
{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe|resultcount = 5}} |
{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe|resultcount = 5}} |
||
{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe Surface Floater|resultcount = 1}} |
{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe Surface Floater|resultcount = 1}} |
||
{{Recipe|item1=Titanium|count1 = 2|machine=Builder|result=Base Pipe Connector}} |
{{Recipe|item1=Titanium|count1 = 2|machine=Builder|result=Base Pipe Connector}} |
||
== Gallery == |
== Gallery == |
Revision as of 21:09, 2 September 2017
> Pipe= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:pipe||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Base Pump= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basepipeconnector||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Floating Pump= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:pipesurfacefloater||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>Pipes and the Floating Air Pumps are crafted by using the Fabricator. They allow the player to pump Oxygen from the surface.
The Base-attached Air Pumpcan be constructed using the Habitat Builder, which allows the player to pump Oxygen from a Seabase instead of the surface. This may be a more preferable choice for areas too deep to use the Surface Floater.
Usage
Pipes allow the player to create a network of interconnected Pipes with readily available Oxygen underwater.
The Base Pipe Connector pumps Oxygen through Pipes from a Seabase without the need to place Pipes at the surface.
A pipe must be connected to an Air Pump in order to carry oxygen. A player's Standard O₂ Tank will start filling once they swim near an active Pipe.
How to Use
- Place a Floating Air Pump above the water.
- Connect a Pipe to the Floating Air Pump. The Pipe will be shown at the end of the first Pipe.
- The Base-attached Air Pump can be placed on a Seabase to pump oxygen through Pipes without having to place Pipes at/from the water surface.
- If the player swims near the end of a Pipe, they will automatically receive Oxygen.
Recipe
Gallery
<tabber> Screenshots=
- Videos=
- New pipe models wip
Animations
- Concept Art=
</tabber>
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.