Pipes (Subnautica): Difference between revisions

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(updating the names of the pumps, fixed link to Std O2 Tank)
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Tag: sourceedit
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<tabber style="border:none!important;">
Pipe=
Pipe=
{{Craftable|title1 = <center>Pipe|image4 = Pipe.png|tab = [[Equipment]]|description = A chain of pipes can be used to pump air to far away places. Start with a pump.|crafting = [[File:Titanium.png|30px|link=Titanium]] x3|size = 1 (1x5)|item_id = <i>pipe}}
{{Craftable|title1 = <center>Pipe|image4 = Pipe.png|tab = [[Equipment]]|description = A chain of pipes can be used to pump air to far away places. Start with a pump.|crafting = [[File:Titanium.png|30px|link=Titanium]] x3|size = 1 (1x5)|item_id = <i>pipe}}
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'''Pipes''' and the '''Floating Air Pumps''' (previously called '''Pipe Surface Floaters''') are crafted by using the [[Fabricator]]. They allow the player to pump [[Oxygen]] from the surface.
'''Pipes''' and the '''Floating Air Pumps''' are crafted by using the [[Fabricator]]. They allow the player to pump [[Oxygen]] from the surface.


The '''Base-attached Air Pump''' (previously called '''Base Pipe Connector''') can be constructed using the [[Habitat Builder]], which allows the player to pump Oxygen from a [[Seabases|Seabase]] instead of the surface. This may be a more preferable choice for areas [[Depth Levels|too deep]] to use the '''Surface Floater'''.
The '''Base-attached Air Pump'''can be constructed using the [[Habitat Builder]], which allows the player to pump Oxygen from a [[Seabases|Seabase]] instead of the surface. This may be a more preferable choice for areas [[Depth Levels|too deep]] to use the '''Surface Floater'''.


== Usage ==
== Usage ==
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The '''Base Pipe Connector''' pumps Oxygen through '''Pipes''' from a Seabase without the need to place '''Pipes''' at the surface.
The '''Base Pipe Connector''' pumps Oxygen through '''Pipes''' from a Seabase without the need to place '''Pipes''' at the surface.


A '''pipe''' must be connected to an '''Air Pump''' in order to carry oxygen. A player's [[Standard O%E2%82%82 Tank|Standard O<sub>2</sub> Tank]] will start filling once they swim near an active '''Pipe'''.
A '''pipe''' must be connected to an '''Air Pump''' in order to carry oxygen. A player's [[Standard O₂ Tank]] will start filling once they swim near an active '''Pipe'''.


== How to Use ==
== How to Use ==
* Place a '''Floating Air Pump''' (Pipe Surface Floater) above the water.
* Place a '''Floating Air Pump''' above the water.
* Connect a '''Pipe''' to the '''Floating Air Pump'''. The '''Pipe''' will be shown at the end of the first '''Pipe'''.
* Connect a '''Pipe''' to the '''Floating Air Pump'''. The '''Pipe''' will be shown at the end of the first '''Pipe'''.
* The '''Base-attached Air Pump''' (Base Pipe Connector) can be placed on a Seabase to pump oxygen through '''Pipes''' without having to place '''Pipes''' at/from the water surface.
* The '''Base-attached Air Pump''' can be placed on a Seabase to pump oxygen through '''Pipes''' without having to place '''Pipes''' at/from the water surface.
* If the player swims near the end of a '''Pipe''', they will automatically receive Oxygen.
* If the player swims near the end of a '''Pipe''', they will automatically receive Oxygen.


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{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe|resultcount = 5}}
{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe|resultcount = 5}}
{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe Surface Floater|resultcount = 1}}
{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe Surface Floater|resultcount = 1}}
{{Recipe|item1=Titanium|count1 = 2|machine=Builder|result=Base Pipe Connector}}<nowiki/>
{{Recipe|item1=Titanium|count1 = 2|machine=Builder|result=Base Pipe Connector}}


== Gallery ==
== Gallery ==

Revision as of 21:09, 2 September 2017

> Pipe= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:pipe||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Base Pump= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basepipeconnector||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Floating Pump= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:pipesurfacefloater||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

Pipes and the Floating Air Pumps are crafted by using the Fabricator. They allow the player to pump Oxygen from the surface.

The Base-attached Air Pumpcan be constructed using the Habitat Builder, which allows the player to pump Oxygen from a Seabase instead of the surface. This may be a more preferable choice for areas too deep to use the Surface Floater.

Usage

Pipes allow the player to create a network of interconnected Pipes with readily available Oxygen underwater.

The Base Pipe Connector pumps Oxygen through Pipes from a Seabase without the need to place Pipes at the surface.

A pipe must be connected to an Air Pump in order to carry oxygen. A player's Standard O₂ Tank will start filling once they swim near an active Pipe.

How to Use

  • Place a Floating Air Pump above the water.
  • Connect a Pipe to the Floating Air Pump. The Pipe will be shown at the end of the first Pipe.
  • The Base-attached Air Pump can be placed on a Seabase to pump oxygen through Pipes without having to place Pipes at/from the water surface.
  • If the player swims near the end of a Pipe, they will automatically receive Oxygen.

Recipe

Titanium.pngTitanium.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngPipe.png×5
Titanium.pngTitanium.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngPipe Surface Floater.png
Titanium.pngTitanium.pngItem Arrow.pngBuilder.pngItem Arrow.pngBase Pipe Connector.png

Gallery

<tabber> Screenshots=

</tabber>

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