Caps: Difference between revisions

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Tag: rte-source
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Tag: rte-source
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{{Craftable
{{Craftable
|title1 = Gray Cap
|title1 = Gray Cap
|image4 = Cap.png
|image4 = Gray_Cap.png
|tab = [[Placeable Items]]
|tab = [[Placeable Items]]
|description = Gray cap. Incompatible with protective environment suits.
|description = Gray cap. Incompatible with protective environment suits.
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{{Craftable
{{Craftable
|title1 = Blue Cap
|title1 = Blue Cap
|image4 = Cap 2.png
|image4 = Blue_Cap.png
|tab = [[Placeable Items]]
|tab = [[Placeable Items]]
|description = Blue cap. Incompatible with protective environment suits.
|description = Blue cap. Incompatible with protective environment suits.
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</tabber>
</tabber>
</div>
</div>
'''Caps''' are a type of [[Placeable Items|placeable item]] that can be found inside the [[Aurora]] as well as [[Destroyed Lifepods|Lifepod 7]].
'''Caps''' are a type of [[Placeable Items|placeable item]] that can be found inside the [[Aurora]] as well as [[Destroyed Lifepods|Lifepod 7]].


The '''Gray Cap''' is the only type of cap currently available in game without the use of [[Debug Console Commands|console commands]].
The '''Gray Cap''' is the only type of cap currently available in game without the use of [[Debug Console Commands|console commands]].

Revision as of 15:55, 27 August 2017

<tabber style="border:none!important;"> Gray Cap= <infobox> <title source="title1"><default>Caps</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cap1||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Blue Cap= <infobox> <title source="title1"><default>Caps</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cap2||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

Caps are a type of placeable item that can be found inside the Aurora as well as Lifepod 7.

The Gray Cap is the only type of cap currently available in game without the use of console commands.

Despite being an article of clothing, the player cannot wear it.

Gallery

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