Stasis Rifle: Difference between revisions
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{{Craftable|title1 = Stasis Rifle|image4 = Stasis Rifle.png|tab = [[Tools]]|description = Freezes physical objects.|acqired_from = [[File:Fabricator.png|30px|link=Fabricator]]|fragments = [[Fragments]]|item_id = <i>stasisrifle</i>|crafting = [[File:Advanced Wiring Kit.png|30px|link=Advanced Wiring Kit]] [[File:Battery.png|30px|link=Battery]] [[File:Titanium.png|30px|link=Titanium]]|size = 4 (2x2)|build_time = 5 seconds|image2 = Damaged_Stasis_Rifle.png|item2 = Stasis Rifle Fragment|location2 = *[[Degasi Seabases]] ([[Floating Island]]) |
{{Craftable|title1 = Stasis Rifle|image4 = Stasis Rifle.png|tab = [[Tools]]|description = Freezes physical objects.|acqired_from = [[File:Fabricator.png|30px|link=Fabricator]]|fragments = [[Fragments]]|item_id = <i>stasisrifle</i>|crafting = [[File:Advanced Wiring Kit.png|30px|link=Advanced Wiring Kit]] [[File:Battery.png|30px|link=Battery]] [[File:Titanium.png|30px|link=Titanium]]|size = 4 (2x2)|build_time = 5 seconds|image2 = Damaged_Stasis_Rifle.png|item2 = Stasis Rifle Fragment|location2 = *[[Degasi Seabases]] ([[Floating Island]]) |
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*[[Wrecks]] |
*[[Wrecks]] |
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([[Bulb Zone]], [[Underwater Islands]])|location3 = |Fragments2 = 2|debugspawn2 = <i>StasisRifleFragment</i>}}{{Quote2|Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9 and fought off arachnid kidney-poachers, before hijacking a tame starwhal and riding it to safety. If he can do all that, you can survive one more day.|PDA|Dialogue}}The '''Stasis Rifle''' is a [[Tools|tool]] that can be crafted with the [[Fabricator]]. |
([[Bulb Zone]], [[Underwater Islands]])|location3 = |Fragments2 = 2|debugspawn2 = <i>StasisRifleFragment</i>}}{{Quote2|Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9 and fought off arachnid kidney-poachers, before hijacking a tame starwhal and riding it to safety. If he can do all that, you can survive one more day.|PDA|Dialogue}}The '''Stasis Rifle''' is a [[Tools|tool]] that can be crafted with the [[Fabricator]]. It takes up four slots in the [[player]]'s [[PDA|Inventory]]. |
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== |
== Uses == |
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By pressing {{Key|RMB}}, the '''Statis Rifle''' will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move. |
By pressing {{Key|RMB}}, the '''Statis Rifle''' will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move. |
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=== Charged shots === |
=== Charged shots === |
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By holding {{Key|RMB}}, the player can charge a shot in the '''Stasis Rifle'''. The player can then release {{Key|RMB}} to fire |
By holding {{Key|RMB}}, the player can charge a shot in the '''Stasis Rifle'''. The player can then release {{Key|RMB}} to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot bring fired, at the cost of more [[Energy]] being consumed. The stats for minimally- and maximally-charged shots are: |
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* Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%. |
* Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%. |
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* Uncharged shots generate orbs with a diameter of 5 meters; fully charged shots generate orbs with a diameter of 20 meters. |
* Uncharged shots generate orbs with a diameter of 5 meters; fully charged shots generate orbs with a diameter of 20 meters. |
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* Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the area for 30 seconds. |
* Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds. |
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A '''Stasis Rifle''' shot will travel through air or water for up to ten seconds, regardless of |
A '''Stasis Rifle''' shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb. |
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If there is already a stasis orb, generating another orb with the '''Stasis Rifle''' will remove the old one. |
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If a [[Bleeder]] latches onto the player's arm, the player can use the '''Stasis Rifle''' to hit the Bleeder. |
If a [[Bleeder]] latches onto the player's arm, the player can use the '''Stasis Rifle''' to hit the Bleeder. |
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The '''Stasis Rifle''' is ineffective against [[Warper]]s, as |
The '''Stasis Rifle''' is somewhat ineffective against [[Warper]]s, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity. |
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==Recipe== |
==Recipe== |
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</gallery> |
</gallery> |
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</tabber> |
</tabber> |
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== Future Plans == |
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== Trivia == |
== Trivia == |
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*The player is unaffected by stasis orbs. |
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== References == |
== References == |
Revision as of 03:10, 8 July 2017
<infobox> <title source="title1"><default>Stasis Rifle</default></title>
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<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:stasisrifle||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>StasisRifleFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9 and fought off arachnid kidney-poachers, before hijacking a tame starwhal and riding it to safety. If he can do all that, you can survive one more day.
― PDA, Dialogue

The Stasis Rifle is a tool that can be crafted with the Fabricator. It takes up four slots in the player's Inventory.
Uses
By pressing RMB, the Statis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move.
The Stasis Rifle requires a Battery to operate. If its Battery is used up, the player can replace it by pressing R.
Charged shots
By holding RMB, the player can charge a shot in the Stasis Rifle. The player can then release RMB to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot bring fired, at the cost of more Energy being consumed. The stats for minimally- and maximally-charged shots are:
- Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%.
- Uncharged shots generate orbs with a diameter of 5 meters; fully charged shots generate orbs with a diameter of 20 meters.
- Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds.
A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb.
If there is already a stasis orb, generating another orb with the Stasis Rifle will remove the old one.
Tips
Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee).
The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as Peepers from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them.
If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder.
The Stasis Rifle is somewhat ineffective against Warpers, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity.
Recipe
Data Bank Entry
The stasis rifle uses patented technology to slow time in a specified area to as near to a full stop as the laws of physics will permit. It is an advanced, handheld tool designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios. The Alterra Stasis Rifle: Life's fast. Why not put it on pause? Common applications include:
The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration. WARNING: Not guaranteed to function on complex entities. Due to high power consumption and non-lethality, conventional weapons are recommended for personal defense. |
Gallery
<tabber> In Game=
|-| Concept Art=
|-| Other=
Model from Sketchfab
</tabber>
Future Plans
- Currently, the game allows only one Stasis Rifle orb at a time. This may change to multiple orbs at a time in the future.[1]
Trivia
- The Seamoth is affected by the Stasis Rifle, but the Cyclops is not, even if there is a Seamoth docked in it.
- The Reaper Leviathan's body is unaffected by the Stasis Rifle; its head must be hit for it to take effect.
- Flares can be frozen by the Stasis Rifle. This can be useful if you need lighting in a tricky spot, such as a cave wall.
- Sea Treaders and hidden Crabsnakes are immune to the Stasis Rifle.
References
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