Console Commands (Subnautica): Difference between revisions
(Food -> Food & Water) Tag: sourceedit |
Kavukamari (talk | contribs) m (i always search "console commands" in every other game, delete if you dont want the page i suppose) Tags: Visual edit apiedit |
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<nowiki>#</nowiki>REDIRECT [[Debug Console Commands]] |
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{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.}}{{Warning|color-background = FF0000|color-border = 000000|image = Stop.png|heading = '''Warning!'''|text = ''SAVE your game before using these commands! <br>Using these commands might impair your Subnautica experience!''}}[[File:Debug test.png|thumb|157x157px]] |
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'''Console Commands''' are a group of tools that adjust the player's ''[[Subnautica]]'' experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.{{Clear}} |
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==How to use== |
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[[File:Activate console.gif|thumb|left]] The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} to get a mouse cursor and uncheck the box to activate the console. |
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[[File:2014-11-22 00002.gif|thumb|300px|Pressing {{Key|~}} brings up an input box to enter commands]] |
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Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands above. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key. |
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It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the {{Key|F3}} overlay). |
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Also, some of the commands, like the <code>biome</code> command, do not work when the player is inside the [[Seamoth]]. |
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==Input box use== |
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===PC=== |
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* Pressing {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}} brings up an input box. This depends on country and keyboard layout. |
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* And press {{Key|Up}} or {{Key|Down}}. |
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** This shows the previously entered commands. |
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** Click {{Key|Enter}} to select chosen command. |
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{{Clear}} |
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===XBOX One=== |
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* Pressing {{Key xbox|lb}} + {{Key xbox|rb}} + {{Key xbox|a}} brings up an input box. |
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==List of Commands== |
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===Basics=== |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>[NAME]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Represents a variable text input that depends on the command. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>[#]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Represents a value of the player's choice. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>[x] [y] [z]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Represent coordinates. |
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* <code>[x]</code> East & West |
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* <code>[y]</code> Altitude |
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* <code>[z]</code> North & South |
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|} |
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===Events=== |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>countdownship</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] dark matter reactor. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>explodeship</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>restoreship</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Returns the [[Aurora]] to its original form. (NOTE: Seems to turn on [[Radiation|radiation]].) |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] story event. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sunbeamcountdownstart</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] countdown. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>precursorgunaim</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Plays the entire [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>playsunbeamfx</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>infectionreveal</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Plays the animation of the player realizing he is infected with the [[Carar]]. |
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|} |
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===General=== |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Adds a specified amount of a certain item to the player's inventory. |
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* Example: <pre>item titanium 5</pre> |
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** Will add 5 [[Titanium]] to the player's inventory. |
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* For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
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* A complete list of items can be found [[Obtainable Items|here]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>clearinventory</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Deletes everything in the Inventory. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>spawn [NAME] [#]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Spawns a specified amount of a certain or object in front of the player. |
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* Example: <pre>spawn seamoth</pre> |
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** Spawns a [[Seamoth]] |
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* Example: <pre>spawn holefish 5</pre> |
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** Spawns 5 [[Holefish]] in front of the player. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>cure [#]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Cures the [[Player]] and all creatures in a specified range of the [[Carar]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>infect [#]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Infects the [[Player]] and all creatures in a specified range with the [[Carar]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>playerinfection [#]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Changes the stage of [[Carar]] infection in the player (1-5). |
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* A value of 5 will cure the player. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sub cyclops</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns the [[Cyclops]] in front of the player. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sub aurora</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns the [[Aurora]] behind the player. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sub escapepod</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns [[Lifepod 5]] behind the player and warps them into it. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>filterwater</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>filtersalt</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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Gives the player every common vehicle module. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>seamothupgrades</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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Gives the player every [[Seamoth]] module. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] module. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] arm. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>spawnloot</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Spawns some loot. |
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* Spawns: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>toolsloot</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Spawns some tools. |
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* Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]] [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>madloot</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Gives the player some loot and tools. |
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* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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*Enables: |
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** <code>fastbuild</code> |
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** <code>unlockall</code> |
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** <code>nocost</code> |
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** <code>fastgrow</code> |
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** <code>fasthatch</code> |
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** <code>radiation</code> |
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* and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] and a [[Repair Tool]] to the player's inventory. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Provides resources for any specific craftable items. |
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* Example: <pre>resourcesfor knife</pre> |
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** Will give the player [[Silicone Rubber]] and [[Titanium]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Unlocks a specific data base entry. |
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* The entry name is case sensitive and requires exact spelling with no spaces. |
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* Example: <pre>ency basaltoutcrops</pre> |
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** Will unlock the [[Basalt Outcrop]] entry. |
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* Doing: <pre>ency all</pre> |
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** Will give the player all of the data bank entries, even ones not in the normal game yet. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>damage [#]</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>instagib</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles instagib mode. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>invisible</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |[[Fauna|Creatures]] will ignore the player completely. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>filterfast</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine]]s take to filter. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fastscan</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Reduces the scanning time when using the [[Scanner]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fastgrow</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fasthatch</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fastbuild</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Allows the player to build modules in an instant of a second with the [[Habitat Builder]]. |
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* This is good to use together with "<code>nocost</code>" command. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>nocost</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles unlimited, free use of the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Modification Station]] and [[Modification Station]] whether the player has the required items or not. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>noenergy</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[Vehicles|vehicles]], [[Tools|tools]] as well as the [[Seabases]]. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>nosurvival</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
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* Disables the player's [[Food & Water]] requirements. |
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* Removes sustenance value on items. |
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* Only applicable for [[Game Modes|Survival]] and [[Game Modes|Hardcore]] modes. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>oxygen</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Gives the player an unlimited supply of [[Oxygen|oxygen]]. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>nitrogen</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>radiation</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Disables [[Radiation|radiation]]. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fixleaks</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Fixes the Aurora's [[Radiation|radiation]] leaks in the generator room. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>leak</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Creates leaks inside every Cyclops on the map. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>flood</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Floods every Cyclops on the map. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>damagesub</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Damages every Cyclops on the map. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>destroycyclops</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Destroys every Cyclops on the map. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>vfx cyclopssmokeeffect (value)</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Generates the [[Cyclops]] smoke effect. Can be toggled from values 0 to 1. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>bubbles</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>seaglide</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>dig [#]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* Removes all terain around the player in a sphere with a diameter of # meters (max value: 100). |
|||
* This command puts a severe strain on the gameplay performance. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>unlock</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* Unlocks a specific [[Blueprints|blueprint]]. |
|||
* Example: <pre>unlock solarpanel</pre> |
|||
** Unlocks [[Solar Panel|Solar Panels]]. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>lock</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* Locks a specific [[Blueprints|blueprint]]. |
|||
* Example: <pre>lock solarpanel</pre> |
|||
** Locks [[Solar Panel|Solar Panels]]. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>unlockall</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Unlocks all [[blueprints]]. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>unlockdoors</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" | |
|||
* Unlocks all doors in the [[Aurora]] and [[Precursor Bases]]. |
|||
* Does not apply for sealed doors which need to be cut with the [[Laser Cutter]]. |
|||
|} |
|||
===Technical=== |
|||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
|||
|- |
|||
| style="text-align:left; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* <code>freedom</code> |
|||
* <code>creative</code> |
|||
* <code>survival</code> |
|||
* <code>hardcore</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>day</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets time to day. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>night</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets time to night. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>cinematics</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles animation for the player. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>debugsound</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles sound. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>entreset</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Reloads all assets of the game (except for terrain). |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>gamereset</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Resets the game, including the player's inventory and position, to when it was last saved. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fog</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles in-game fog. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fov [#]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>freecam</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
|||
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>fps</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Shows FPS. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>nobloom</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>noshadows</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>printbiome</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>sizeref</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>speed [#]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>target</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles target debug. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]] |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>vsync</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Toggles VSync. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>vr</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Available VR options: None, Stereo, Split, Oculus, Morpheus. |
|||
|} |
|||
===Teleports=== |
|||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* Teleports the player to a specific [[Biome]]. |
|||
* Example: <pre>biome safe</pre> |
|||
** Teleports player to [[Safe Shallows]]. |
|||
* Type: <pre>biome</pre> |
|||
** Without a biome name to see this list in-game. |
|||
* Biome: |
|||
** [[Safe Shallows|safe]] |
|||
** [[Kelp Forest|kelp]] |
|||
** [[Kelp Forest Caves|kelp_cave]] |
|||
** [[Grassy Plateaus|grassy]] |
|||
** [[Grassy Plateaus Caves|grassy_cave]] |
|||
** [[Mushroom Forest|mushroom]] |
|||
** [[Bulb Zone|koosh]] |
|||
** [[Bulb Zone Caves|koosh_cave]] |
|||
** [[Jelly Shroom Caves|jellyshroom]] |
|||
** [[Sparse Reef|sparsereef]] |
|||
** [[Grand Reef|grandreef]] |
|||
** [[Dunes|dunes]] |
|||
** [[Mountains|mountains]] |
|||
** [[Mountain Range Caves|moutains_cave]] |
|||
** [[Deep Grand Reef|deepgrand]] |
|||
** [[Blood Kelp Zone|bloodkelp]] |
|||
** [[Underwater Islands|underislands]] |
|||
** [[Grand Reef|smokers]] |
|||
** [[Inactive Lava Zone|inactivelavart]] |
|||
** [[Floating Island|islands]] |
|||
** [[Tree Mushroom|tree]] |
|||
** [[Lost River|lostriver]] |
|||
** [[Active Lava Zone|lavazone]] |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* Warps the player to the coordinates of their choice. |
|||
* Example: <pre>warp 1 1 1</pre> |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* Warps the player to the centre of a batch of their choice. |
|||
* Batches do not use the same co-ordinate system as the <code>warp</code> command. |
|||
** <code>x = 12, z = 12</code> is the centre of the map. |
|||
** <code>y = 18</code> is sea-level. |
|||
* Example: <pre>batch 12 18 12</pre> |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>warpme</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered. |
|||
|- |
|||
| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
|||
| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | |
|||
* Teleports the player to a specific location. |
|||
** Example: <pre>goto aurora</pre> |
|||
*** Teleports the player to the ramp leading into the Aurora's belly. <span style="color:red;">Not recommended</span> pre Aurora explode event. |
|||
* [[Aurora]] |
|||
'''WARNING'''- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way. |
|||
* <code>genroom</code> |
|||
** Teleports the player to the Aurora's generator room. |
|||
* cargoroom |
|||
** Teleports the player to the Aurora's cargo room. |
|||
* exoroom |
|||
** Teleports the player to the Aurora's exosuit room. |
|||
* [[Degasi Seabases|Degasi Bases]] |
|||
** <code>base1</code> |
|||
*** Teleports the player to the [[Degasi Seabases|Degasi seabase]] on the Floating Island. |
|||
** <code>base1a</code> |
|||
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
|||
** <code>base1b</code> |
|||
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
|||
** <code>base2</code> |
|||
*** Teleports the player to the abandoned Seabase in the [[Jelly Shroom Caves]]. |
|||
** base3 |
|||
*** Teleports the player to the abandoned Seabase in the [[Deep Grand Reef]]. |
|||
* [[Wrecks]] - It is advisable to use coordinates for wrecks locations. |
|||
** <code>wreck1</code> |
|||
** wreck2 |
|||
** <code>wreck3</code> |
|||
** wreck4 |
|||
** wreck5 |
|||
** <code>wreck6</code> |
|||
** wreck7 |
|||
** <code>wreck8</code> |
|||
** wreck9 |
|||
** wreck10 |
|||
** wreck11 |
|||
** wreck12 |
|||
** wreck13 |
|||
** wreck14 |
|||
** wreck15 |
|||
** wreck16 |
|||
** wreck17 |
|||
** wreck18 |
|||
** wreck19 |
|||
** wreck20 |
|||
* [[Precursor Bases]] |
|||
** <code>gun (Quarantine Enforcement Platform)</code> |
|||
** <code>gun_inside</code> |
|||
** gunmoonpool |
|||
** gun_Elevator_Enter |
|||
** gun_Elevator_Exit |
|||
** mountainteleporter |
|||
** prison |
|||
** <code>aquarium</code>(The containment for the sea emperor) |
|||
** <code>antechamber</code> |
|||
** lostriverbase [WARNING: MAY SPAWN YOU STUCK IN A WALL.] |
|||
** lavacastlebase (Thermal Plant) |
|||
** lavacastlebaseinside |
|||
* [[Alien Warp Gates]] |
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** mountainteleporter |
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** mushroomforestteleporter |
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** lostriverteleporter |
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** cragfieldteleporter |
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* [[Destroyed Lifepods|Escape Pods]] |
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** escapepod27 (Lifepod 4) |
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** escapepod28 (Lifepod 3) |
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** escapepod29 (Lifepod 2) |
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** escapepod30 (Lifepod 19) |
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* Scatters (Random piles of Aurora debris) |
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** scatter31 |
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** scatter32 |
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** scatter33 |
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** scatter34 |
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** scatter35 |
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** scatter36 |
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** scatter37 |
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** scatter38 |
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** scatter39 |
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** scatter40 |
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** scatter41 |
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** scatter42 |
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*Unknown |
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** juvenileemperor1 ([[Grassy Plateaus]]) |
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** juvenileemperor2 ([[Bulb Zone]]) |
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** juvenileemperor3 ([[Grand Reef]]) |
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** juvenileemperor4 ([[Blood Kelp Zone|Northern Blood Kelp Zone]]) |
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** juvenileemperor5 ([[Crag Field]]) |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>spawn</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" |Respawns the player a small distance away. Good for getting un-stuck. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:1px solid #747474;" |<code>randomstart</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:1px solid #747474;" | Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random. |
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|- |
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| style="text-align:center; font-size:15px; background-color:#081622; width:25%; padding:20px 5px; border-bottom:none;" |<code>kill</code> |
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| style="text-align:left; font-size:15px; background-color:#0B1E2F; width:75%; padding:20px 5px; border-bottom:none;" |Respawns the player instantly inside the lifepod with inventory intact. Useful as a "teleport" feature. <span style="color:red;">Not recommended</span> on Hardcore game setting. |
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|} |
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==List of spawnable creatures or items== |
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Most known [[Raw Materials|raw materials]], [[:Category:Vehicles|vehicles]] and life forms are spawnable directly by their name. |
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For a complete list of spawnable items, [[Obtainable Items|click here]]. |
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[[Category:Mechanics]] |
Revision as of 09:02, 28 June 2017
#REDIRECT Debug Console Commands