Oculus Rift: Difference between revisions

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[[File:Oculus Rift 3.jpg|thumb]]
[[File:Oculus Rift 3.jpg|thumb]]
'''Oculus Rift''' Support is not yet fully built into the game. However, there is a dev post stating how to get it working experimentally and a guide<ref>https://trello.com/c/lPfEq2lK/3190-complete-ovr-guide</ref> It is being worked on:
'''Oculus Rift''' Support is not yet fully built into the game. As a result, using OVR is at the player's own risk. To increase immersion, it is advised not to use [[Debug Console Commands|cheats]].
right now it's working, but it's not great by any means. Rough instructions are here: DO AT YOUR OWN RISK!!! To increase immersion, try not to use [[Debug Console Commands|cheats]].


'''UPDATE: An [http://steamcommunity.com/sharedfiles/filedetails/?id=356516956 official Guide for using the DK 2] was made available. Be aware: it is still a heavy prototype feature.'''
Please check the''' [http://steamcommunity.com/sharedfiles/filedetails/?id=356516956 official Guide for using the DK 2.] '''

In the "Crash Site" update, '''Oculus Rift''' support was highly increased, making it possible for the player to use all relevant menus.


To play with '''Oculus Rift''' Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in [[Experimental Mode]].
To play with '''Oculus Rift''' Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in [[Experimental Mode]].


== Troubleshooting ==
Common issues:
One common issue players have is that the image will show on the computer screen, rather than on the '''Rift '''when running OVR.
"When I run OVR mode, it shows on my monitor, not on my rift."


Make sure in your Windows Display Settings that the Rift is on the RIGHT side of your actual monitor, like this: http://i.imgur.com/YKGSVes.png NOT this: http://i.imgur.com/z5XAW7R.png
To fix this, make sure in your Windows Display Settings that the '''Rift''' is on the RIGHT side of your actual monitor, like this:


[[:File:OVR1.png|Click.]] NOT this: [[:File:OVR2.png|Click.]]
If you still have issues, try making sure your Rift Display Mode window looks like this: http://i.imgur.com/GVnp1Tw.png These settings aren’t strictly necessary, but they are the ones that have been tested.


If you still have issues, try making sure your '''Rift''' display mode window looks like this: [[:File:OVR3.png|Click.]] These settings aren’t strictly necessary, but they are the ones that have been tested.
== About ==
The Rift uses custom tracking technology to provide ultra-low latency 360° head tracking, allowing you to seamlessly look around the virtual sea world just as you would in real life. Every subtle movement of your head is tracked in real time creating a natural and intuitive experience.


== About ==
Experience Subnautica in Ultra Wide Field of View. The Oculus Rift provides an approximately 100° field of view, stretching the virtual sea world beyond your peripheral vision. Your view of the game is no longer boxed in on a screen and is only limited by what your eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.
The '''Rift''' uses custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.


The '''Oculus Rift''' provides an approximately 100° field of view, stretching the virtual sea world beyond peripheral vision.The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.


==Gallery==
== Gallery ==
<gallery>
<gallery>
Oculus Rift 4.jpg|Subnautica supports Oculus VR
Oculus Rift 4.jpg|Subnautica supports Oculus VR
Oculus Rift 6.jpg|Developers preview of Oculus Rift in Kelp Forest
Oculus Rift 6.jpg|Developers preview of Oculus Rift in Kelp Forest
Oculus Rift 2.jpg
Oculus Rift 2.jpg|A streamer using the Oculus Rift for playing Subnautica
</gallery>
</gallery>


==References==
<references />
[[Category:Help]]
[[Category:Help]]

Revision as of 13:46, 3 May 2015

Oculus Rift 3.jpg

Oculus Rift Support is not yet fully built into the game. As a result, using OVR is at the player's own risk. To increase immersion, it is advised not to use cheats.

Please check the official Guide for using the DK 2.

In the "Crash Site" update, Oculus Rift support was highly increased, making it possible for the player to use all relevant menus.

To play with Oculus Rift Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in Experimental Mode.

Troubleshooting

One common issue players have is that the image will show on the computer screen, rather than on the Rift when running OVR.

To fix this, make sure in your Windows Display Settings that the Rift is on the RIGHT side of your actual monitor, like this:

Click. NOT this: Click.

If you still have issues, try making sure your Rift display mode window looks like this: Click. These settings aren’t strictly necessary, but they are the ones that have been tested.

About

The Rift uses custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.

The Oculus Rift provides an approximately 100° field of view, stretching the virtual sea world beyond peripheral vision.The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.

Gallery