Caps: Difference between revisions
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(Updated infoboxes) Tag: sourceedit |
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<tabber style="border:none!important;"> |
<tabber style="border:none!important;"> |
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Gray Cap= |
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{{Craftable |
{{Craftable |
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|title1 = Cap |
|title1 = Gray Cap |
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|image4 = Cap.png |
|image4 = Cap.png |
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|tab = [[Placeable Items]] |
|tab = [[Placeable Items]] |
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|description = Gray |
|description = Gray cap. Incompatible with protective environment suits. |
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|size = 1 |
|size = 1 |
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|location = * [[Aurora]] |
|location = * [[Aurora]] |
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}} |
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Blue Cap= |
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{{Craftable |
{{Craftable |
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|title1 = Cap |
|title1 = Blue Cap |
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|image4 = Cap 2.png |
|image4 = Cap 2.png |
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|tab = [[Placeable Items]] |
|tab = [[Placeable Items]] |
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|description = Blue |
|description = Blue cap. Incompatible with protective environment suits. |
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|size = 1 |
|size = 1 |
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|location = * - |
|location = * - |
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The '''Cap''' is a [[Placeable Items|placeable item]]. It is a blue and white baseball cap, and can be found on top of a [[desk]] inside the [[Aurora]] in [http://subnautica.wikia.com/wiki/Aurora#Living_Quarters living quarters]. Currently, the second [[Cap]] cannot be obtained without the use of [[Debug Console Commands|console commands]]. |
The '''Cap''' is a [[Placeable Items|placeable item]]. It is a blue and white baseball cap, and can be found on top of a [[desk]] inside the [[Aurora]] in [http://subnautica.wikia.com/wiki/Aurora#Living_Quarters living quarters]. Currently, the second [[Cap]] cannot be obtained without the use of [[Debug Console Commands|console commands]]. |
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Revision as of 21:10, 17 April 2017
<tabber style="border:none!important;"> Gray Cap= <infobox> <title source="title1"><default>Caps</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cap1||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Blue Cap= <infobox> <title source="title1"><default>Caps</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cap2||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>The Cap is a placeable item. It is a blue and white baseball cap, and can be found on top of a desk inside the Aurora in living quarters. Currently, the second Cap cannot be obtained without the use of console commands.
Despite being an article of clothing, the player cannot wear it.
They can be placed inside of a Seabase, but not the Cyclops.
Gallery
The two Cap variations being worn by Arcade Gorge Toys on a Lab Counter.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.