Creature Decoy: Difference between revisions

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It can be deployed by hand or from the [[Cyclops]].
It can be deployed by hand or from the [[Cyclops]].


To be deployed from a Cyclops, the Cyclops Decoy Tech Upgrade must be inserted in the Cyclops Upgrade Console, then the '''Creature Decoy '''is placed in the Decoy Loading Tube located at the back of the main cyclops room, the tube can hold up to 5 decoys. Once their is a decoy inside the launch tube then the player can fire one while driving the sub by pressing the '''Creature Decoy''' button in the top right of the Cyclops HUD.
To deploy a '''Creature Decoy''' from the Cyclops there must be a decoy stored inside the Decoy Loading Tube located on the wall that divides the main room and engine room. Then the decoy can be fired while at the helm when the button located in the top right of the Cyclops HUD is pressed.

If the Cyclops Decoy Tech Upgrade is equipped then the storage capacity for the Decoy Loading Tube increases from 1-5 '''Creature Decoys'''.

Revision as of 23:01, 12 April 2017

<infobox> <title source="title1"><default>Creature Decoy</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclopsdecoy||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Creature Decoy is a deployable tool, crafted using the Fabricator. The Creature Decoy acts as a distraction device to attract hostile creatures to it when deployed, giving the player the opportunity to get away while the creatures are distracted by it. It can be deployed by hand or from the Cyclops. To deploy a Creature Decoy from the Cyclops there must be a decoy stored inside the Decoy Loading Tube located on the wall that divides the main room and engine room. Then the decoy can be fired while at the helm when the button located in the top right of the Cyclops HUD is pressed. If the Cyclops Decoy Tech Upgrade is equipped then the storage capacity for the Decoy Loading Tube increases from 1-5 Creature Decoys.