Cyclops Depth Module MK1: Difference between revisions
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{{Recipe|item1=Plasteel Ingot|item2=Aluminum Oxide Crystal|machine=Fabricator|result=Cyclops Pressure Compensator}} |
{{Recipe|item1=Plasteel Ingot|item2=Aluminum Oxide Crystal|machine=Fabricator|result=Cyclops Pressure Compensator}} |
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==Uses |
==Uses == |
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{{Recipe|item1=Cyclops Pressure Compensator|item2=Plasteel Ingot|item3=Aluminum Oxide Crystal|count2=10|machine=Modification Station|result=Ultra Hull Reinforcement Module}} |
{{Recipe|item1=Cyclops Pressure Compensator|item2=Plasteel Ingot|item3=Aluminum Oxide Crystal|count2=10|machine=Modification Station|result=Ultra Hull Reinforcement Module}} |
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Revision as of 13:17, 10 April 2017
<infobox> <title source="title1"><default>Cyclops Depth Module MK1</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclopshullmodule1||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>ReinforceHullFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Pressure Compensator is an Upgrade Module that increases the dive depth of the Cyclops by 400 meters. It can be added by placing the module inside a Cyclops' upgrade console located in the engine room. The player first needs to find a Cyclops Pressure Compensator Fragment and scan it with the Scanner to obtain the Blueprint for the Pressure Compensation Module. It does not stack with other Cyclops depth upgrades. The Cyclops Pressure Compensator can only be crafted by a Fabricator placed inside a Cyclops. Note: The Cyclops Pressure Compensator's effects do not stack.
Recipe
Uses
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