Energy: Difference between revisions
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| style="text-align:center; font-size:12px;" |Stellar radiation |
| style="text-align:center; font-size:12px;" |Stellar radiation |
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| style="text-align:center; font-size:12px;" |25/50 |
| style="text-align:center; font-size:12px;" |25/50 |
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| style="text-align:center; font-size:12px;" |25<ref>Actual output depends on how much sunlight the panel is receiving, see the |
| style="text-align:center; font-size:12px;" |25<ref>Actual output depends on how much sunlight the panel is receiving, see the Solar Panel page for details.</ref> |
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| style="text-align:center; font-size:12px;" |[[File:Thermal Plant.png|70px|center|link=Thermal Plant]][[Thermal Plant]] |
| style="text-align:center; font-size:12px;" |[[File:Thermal Plant.png|70px|center|link=Thermal Plant]][[Thermal Plant]] |
Revision as of 01:38, 7 April 2017
Seabases
A seabase requires energy, to produce breathable air and to power any appliances, such as the Fabricator and Alien Containment.
Seabases will draw power from internal generators (Nuclear Reactors or Bio Reactors) installed inside the base, and also from any external generators (Solar Panels or Thermal Plants) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances.
Lifepod 5 consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells.
Generators
Module | Description | Energy Source | Capacity | Power/min |
---|---|---|---|---|
Bioreactor | Compost plant matter to energy | Organic decomposition | 100 | 5 |
Nuclear Reactor | Processes nuclear reactor rods | Nuclear fission | 500 | 150 |
Solar Panel | Build on the ground in the sun to charge | Stellar radiation | 25/50 | 25[1] |
Thermal Plant | Converts heat to energy (> 15 °C) | Heat | 50 | 50[2] |
Transmitter
Module | Description | Energy Source |
---|---|---|
Power Transmitter | Extends range of power source |
Items and vehicles
Some items and vehicles require a Battery, Power Cell, Ion Battery, or Ion Power Cell to operate.
When Energy runs out, the player can replace the empty power source with a Battery or Power Cell from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The Seamoth's power cell is on the underside, towards the rear. The Cyclops has two banks of three power cells, on either side of the engine. Besides replacing its Power Cell, the Seamoth can also be recharged when docked with a Moonpool or Cyclops. The PRAWN Suit has two power cells near the storage, and the power cells can also be charged in the Cyclops and Moonpool.
Replacing a partially or fully depleted battery or power cell, or the ion variants, will give the player that used battery or power cell. They can be recharged using a Battery Charger or Power Cell Charger, both of which draw power from a Seabase or the Cyclops.
The Cyclops, seabases, and Lifepod 5 still require Energy in Freedom Mode.
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