Radiation Suit: Difference between revisions
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The '''Radiation Suit''' parts must be placed in the slots of the [[PDA|Paperdoll UI]] to take effect. When not worn, the suit and both of its equipment takes up four slots in the inventory each. |
The '''Radiation Suit''' parts must be placed in the slots of the [[PDA|Paperdoll UI]] to take effect. When not worn, the suit and both of its equipment takes up four slots in the inventory each. |
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A complete '''Radiation Suit''' can be found around |
A complete '''Radiation Suit''' can be found around and in Lifepod 6. |
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== Uses == |
== Uses == |
Revision as of 22:38, 16 February 2017
<tabber style="border:none!important;"> Suit= <infobox> <title source="title1"><default>Radiation Suit</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:radiationsuit||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Helmet= <infobox> <title source="title1"><default>Radiation Suit</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:radiationhelmet||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Gloves= <infobox> <title source="title1"><default>Radiation Suit</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:radiationgloves||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The status of the Aurora's crew, and the ship's long-distance communications relay, is indeterminate. If any of the ship's data coils remain in tact it may be possible to salvage this information.
― PDA, Dialogue

The Radiation Suit is a piece of Equipment that prevents damage from Radiation. It can be crafted using the Fabricator.
It consists of three parts, namely the Radiation Suit itself, the Radiation Gloves, as well as the Radiation Helmet. These three parts are all added to the Inventory when the player crafts the Radiation Suit in the fabricator.
The Radiation Suit parts must be placed in the slots of the Paperdoll UI to take effect. When not worn, the suit and both of its equipment takes up four slots in the inventory each.
A complete Radiation Suit can be found around and in Lifepod 6.
Uses
The Radiation Suit is the only way to survive inside the radiation zone after the Aurora's explosion. Therefore, it's very important to get a Radiation Suit as soon as possible.
The player is able to swap out parts of the Radiation Suit for other items, as for example the Rebreather. However, for it to eliminate radiation damage completely, the player still needs to have all three parts equipped. Equipping other parts thus results in small amounts of radiation damage in exchange for whatever bonus the other equipment gives.
Recipe
Data Bank Entry
This suit fully protects against the effects of radiation during land, sea and space exploration. The Radiation Suit: A necessary precaution in a post-MAD world
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Gallery
Radiation Suit Concept Art
Radiation Suit model from Sketchfab
Trivia
- Markings on the arm indicate that the Radiation Suit has been designed or issued by the Alterra Corporation. Similar markings can be found on some tools in the game Natural Selection 2, which was also developed by Unknown Worlds Entertainment.
- The Radiation Suit is the only recipe in the game that gives multiple different items when crafted.
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