Cyclops Depth Module MK1: Difference between revisions
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{{Craftable|title1 = Cyclops Pressure Compensator|image4 = Cyclops Pressure Compensator.png|tab = [[Upgrade Modules]]|description = Rearranges the submarine hull's atomic structure to increase safe diving depth.|hull_integrity = +400 meters|acqired_from = [[File:Fabricator.png|30px|link=Fabricator]] Cyclop's|fragments = [[Fragments]]|size = 1|item_id = <i>cyclopshullmodule1</i>|crafting = [[File:Plasteel Ingot.png|30px|link=Plasteel Ingot]] [[File:Aluminum Oxide Crystal.png|30px|link=Aluminum Oxide Crystal]]|attribute = [[Depth]]|image2 = Damaged Fragment 2.png|item2 = Cyclops Pressure Compensator Fragment|location2 = * [[Blood Kelp]] |
{{Craftable|title1 = Cyclops Pressure Compensator|image4 = Cyclops Pressure Compensator.png|tab = [[Upgrade Modules]]|description = Rearranges the submarine hull's atomic structure to increase safe diving depth.|hull_integrity = +400 meters|acqired_from = [[File:Fabricator.png|30px|link=Fabricator]] Cyclop's|fragments = [[Fragments]]|size = 1|item_id = <i>cyclopshullmodule1</i>|crafting = [[File:Plasteel Ingot.png|30px|link=Plasteel Ingot]] [[File:Aluminum Oxide Crystal.png|30px|link=Aluminum Oxide Crystal]]|attribute = [[Depth]]|image2 = Damaged Fragment 2.png|item2 = Cyclops Pressure Compensator Fragment|location2 = * [[Blood Kelp Zone]] |
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* [[Grand Reef]]|Fragments2 = 2|debugspawn2 = <i>ReinforceHullFragment</i>}} |
* [[Grand Reef]]|Fragments2 = 2|debugspawn2 = <i>ReinforceHullFragment</i>}} |
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Revision as of 18:16, 12 February 2017
<infobox> <title source="title1"><default>Cyclops Depth Module MK1</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclopshullmodule1||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>ReinforceHullFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Pressure Compensator is an Upgrade Module that increases the dive depth of the Cyclops by 400 meters. It can be added by placing the module inside a Cyclops' upgrade console located in the engine room. The player first needs to find a Cyclops Pressure Compensator Fragment and scan it with the Scanner to obtain the Blueprint for the Pressure Compensation Module. It does not stack with other Cyclops depth upgrades. The Cyclops Pressure Compensator can now be crafted by the Fabricator inside a Seabase. Note: The Cyclops Pressure Compensator's effects won't stack. Can only be made by a fabricator within the cyclops
Recipe
Uses in Crafting
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