Gold (Subnautica): Difference between revisions

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* [[Large Resource Deposits]]|biome = * [[Crash Zone]]
* [[Large Resource Deposits]]|biome = * [[Crash Zone]]
* [[Deep Grand Reef]]
* [[Deep Grand Reef]]
* [[Dunes]], [[Grand Reef]]
* [[Dunes]]
* [[Grand Reef]]
* [[Grassy Plateaus]]
* [[Grassy Plateaus]]
* [[Jelly Shroom Caves]]
* [[Jelly Shroom Caves]]
* [[Kelp Forest Caves]]
* [[Koosh Zone]]
* [[Koosh Zone]]
* [[Mountain Range Caves]]
* [[Mountain Range Caves]]
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* [[Mushroom Forest]]
* [[Mushroom Forest]]
* [[Underwater Islands]]
* [[Underwater Islands]]
* [[Safe Shallows Caves]]
* [[Sea Treader's Path]]
* [[Sea Treader's Path]]
* [[Sea Treader's Tunnel Caves]]|item_id = <i>gold|size = 1|description = Au. Valuable conductive
* [[Sea Treader's Tunnel Caves]]|item_id = <i>gold|size = 1|description = Au. Valuable conductive

Revision as of 22:18, 22 January 2017

<infobox> <title source="title1"><default>Gold (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:gold||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> Gold is a raw material found in Basalt, Shale and Sandstone Outcrops. Its in-game description notes that it is highly conductive. Gold can be found as a large resource deposit.

Uses in Crafting

Fabricator

Gold.pngGold.pngComputer Chip.pngItem Arrow.pngFabricator.pngItem Arrow.pngAdvanced Wiring Kit.png
Gold.pngHydrochloric Acid.pngItem Arrow.pngFabricator.pngItem Arrow.pngPolyaniline.png

Scanner Room

Gold.pngComputer Chip.pngItem Arrow.pngFabricator.pngItem Arrow.pngScanner Room HUD Chip.png

Habitat Builder

Gold.pngTitanium.pngItem Arrow.pngBuilder.pngItem Arrow.pngPower Transmitter.png

Gallery

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.