Cyclops Depth Module MK1: Difference between revisions

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m (Just added that the pressure compensator doesn't stack. I heard someone complain, and decided to add that)
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m (Freshened up my last edit a bit)
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The '''Cyclops Pressure Compensator''' can now be crafted by the [[Fabricator]] inside a [[Seabase]].
The '''Cyclops Pressure Compensator''' can now be crafted by the [[Fabricator]] inside a [[Seabase]].


Note that the '''Cyclops Pressure Compensator d'''oes NOT stack
Note: The '''Cyclops Pressure Compensator'''<nowiki/>'s effects do NOT stack.


==Recipe==
==Recipe==

Revision as of 23:00, 7 January 2017

<infobox> <title source="title1"><default>Cyclops Depth Module MK1</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclopshullmodule1||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>ReinforceHullFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Pressure Compensator is an Upgrade Module that increases the dive depth of the Cyclops by 400 meters. It can be added by placing the module inside a Cyclops' upgrade console located in the engine room. The player first needs to find a Cyclops Pressure Compensator Fragment and scan it with the Scanner to obtain the Blueprint for the Pressure Compensation Module. It does not stack with other Cyclops depth upgrades. The Cyclops Pressure Compensator can now be crafted by the Fabricator inside a Seabase. Note: The Cyclops Pressure Compensator's effects do NOT stack.

Recipe

Plasteel Ingot.pngAluminum Oxide Crystal.pngItem Arrow.pngFabricator.pngItem Arrow.pngCyclops Pressure Compensator.png

Uses in Crafting

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