Cyclops: Difference between revisions
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fuck Cyclops [[pl:Cyklop]][[ru:Циклоп]] |
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{{Craftable|title1 = Cyclops|image4 = Cyclops.png|tab = [[Vehicles]]|description = Vast industrial-use submarine.|hull_integrity = +700 meters|acqired_from = [[Fragments]]|fragments = |item_id = <i>cyclops</i>|crafting = [[File:Plasteel Ingot.png|30px|link=Plasteel Ingot]] x5 [[File:Enameled Glass.png|30px|link=Enameled Glass]] x5 [[File:Lubricant.png|30px|link=Lubricant]] x2 [[File:Advanced Wiring Kit.png|30px|link=Advanced Wiring Kit]]|perks = [[Storage]]|image2 = <gallery> |
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Cyclops_Hull_Fragment.png|Blueprint |
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Cyclops Hull Fragments-1.png|1 |
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Cyclops Hull Fragments-2.png|2 |
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Cyclops Hull Fragments-3.png|3 |
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</gallery>|item2 = Cyclops Hull Blueprint|description2 = Plans for building a Cyclops|fragments2 = |debugspawn2 = <i>cyclopshullfragment</i>|image3 = <gallery> |
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Cyclops_Engine_Fragment.png|Blueprint |
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Cyclops Engine Fragments-1.png|1 |
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Cyclops Engine Fragments-2.png |2 |
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Cyclops Engine Fragments-3.png |3 |
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</gallery>|item3 = Cyclops Engine Blueprint|description3 = Plans for building a Cyclops|fragments3 = 3|debugspawn3 = <i>cyclopsenginefragment</i>|image5 = <gallery> |
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Cyclops_Bridge_Fragment.png|Blueprint |
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Cyclops Bridge Fragments-1.png|1 |
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Cyclops Bridge Fragments-2.png|2 |
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Cyclops Bridge Fragments-3.png|3 |
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</gallery>|item4 = Cyclops Bridge Blueprint|description4 = Plans for building a Cyclops|fragments4 = 3|debugspawn4 = <i>cyclopsbridgefragment</i>|Fragments2 = 3|location2 = * [[Mushroom Forest]] |
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* [[Sea Treader's Path]]|location3 = * [[Aurora]] |
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* [[Mountains]] |
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* [[Jelly Shroom Caves]] |
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* [[Wrecks]] |
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* [[Underwater Islands]]|location4 = * [[Mushroom Forest]] |
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* [[Sea Treader's Path]]}} |
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{{Quote2|Warning: the cyclops is designed to be operated by a three-person crew. Only experienced helms-people should attempt to pilot this vehicle solo.|PDA|Dialogue}} |
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The '''Cyclops''' is a 54.2 meter (178 foot) long, 14.2 meter tall (47 foot), and 12.6 meter wide (41 foot), player-controlled submarine with a top [[Swimming Speed|speed]] of 14.4 Knots or 7.4 m/s (27 km/h). |
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It is constructed via the [[Mobile Vehicle Bay]] and can act as a mobile [[Seabases|Seabase]]. |
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In order to gather a '''Cyclops''' Blueprint, 3 different types of [[Fragments|fragments]] need to be scanned: |
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# Cyclops Hull fragments ([[Sea Treader's Path]], Floating Island and [[Mushroom Forest]]) |
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# Cyclops Engine fragments ([[Aurora]], [[Wrecks]], [[Mountain Island]], and [[Jelly Shroom Caves]]) |
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# Cyclops Bridge fragments ([[Sea Treader's Path]] and [[Mushroom Forest]]) |
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All need to be scanned a total of 3 times each. Once you complete this task, it adds the respective parts of the whole '''Cyclops''' [[Blueprints|Blueprint]]. |
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==Features== |
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The '''Cyclops''' can dock the [[Seamoth]] and the [[Prawn Suit|PRAWN Suit]], but only one at a time, similar to the [[Moon Pool]]. Because of the '''Cyclops'''' large size and difficulty to steer, especially in confined spaces, it is usually a good idea to bring along a Seamoth to assist in exploration. It is also typically easier to transport a Prawn Suit long-distance via the '''Cyclops''', due to its slow speed and limited vertical maneuverability. |
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A computer terminal on the bridge allows the user to give their '''Cyclops''' a custom name. This custom name is displayed along the starboard side of the vessel and has a 14 character limit. This terminal also allows the user to adjust the colours of the exterior and the external custom name. |
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A switch on board allows the lights on the '''Cyclops''' to be turned on or off at will, even though this has no practical effect on energy consumption. Two separate switches are available, one for the interior and one for the exterior lights. |
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The '''Cyclops''' also has an on-board A.I. that will warn the player of danger, and a beacon that allows the player to find it from a distance. The keel section of the '''Cyclops''' has five built-in [[Storage|Storage Lockers]], each containing 12 units of space. |
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If the '''Cyclops''' takes damage, a HUD of the '''Cyclops''' will appear on the bridge window, showing where the damage is. This is also activated if something is close to the '''Cyclops''', creatures and terrain alike - in order to aid the player in avoiding collision damage. |
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The '''Cyclops''' also has three on-board cameras that can be operated using a button found on the left side on the bridge window. The camera locations are on the keel, the conning tower, and the screw, which are respectively the front of the bottom, the very top, and the back of the '''Cyclops'''. |
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It is named after the [[wikipedia:Cyclops|mythological creature of the same name]] because its hemisphere-window cockpit at the front resembles the single eye of a mythical cyclops. |
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==How to Use== |
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# Press {{Key|LMB}} to initiate the '''Cyclops'''' driving controls at the steering column. |
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# Press {{Key|LMB}} when in pilot mode to activate sound horn. |
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# Move the '''Cyclops''' forward and backwards with {{Key|W}} and {{Key|S}}. |
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# Steering is {{Key|A}} and {{Key|D}} to turn left and right. |
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# To dive (descend) use {{Key|C}} and {{Key|SPACE}} to rise/surface (ascend). |
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# Use the mouse to control the visual field. |
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# Press {{Key|E}} to dismount from the driving position. |
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# Click the camera symbol to the left of the control panel to access the cameras. |
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# While in Camera mode scroll the mouse wheel to switch between cameras. |
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# Press {{Key|Esc}} to exit camera mode and return to driving mode. |
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==Fabrication and Appliances== |
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The '''Cyclops''' can be further customized using [[Placeable Items]] constructed with the [[Habitat Builder]]. A [[Fabricator]], [[Modification Station]], [[Battery Charger]] or [[Power Cell Charger]] built in the '''Cyclops''' will use the ship's power, turning the cyclops into a mobile base, but allow for the construction of items such as Cyclops-specific upgrades that cannot be created elsewhere, or alternatively allow for the recharging of batteries and power cells while in transit away from [[Seabases]] or the [[Lifepod 5|Lifepod]]. Lockers, [[Giveaway Items]], and even an [[Aquarium]] or [[Interior Growbed]]s can also be built inside the '''Cyclops'''. The latter can be very useful for growing food on [[Survival]] mode, which when combined with a [[Stillsuit]], can permit long-term sustenance when away from a Seabase for extended periods of time. |
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==Influence of Depth== |
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Above 450 meters, the '''Cyclops''' does not suffer any damage from collisions. However, at 450 meters depth, the [[Player|player]] will be alerted by the on-board A.I stating, "PASSING SAFE DEPTH." After this warning, any collisions suffered will rupture the hull, spilling water into the compartments. This water builds up over time, filling first the bottom level and then the top. This water has weight, and affects the buoyancy and orientation of the submarine. It will eventually be dragged down by the increased weight, and may fall onto its side, obstructing passage inside the vessel. The interior of the submarine will show signs of damage that was taken from either going to crush depth or colliding with the seabed, coral reefs, and cliffs. However, the hull breaches can be repaired by the [[Repair tool]]. Once all the major breaches have been repaired, the A.I. will inform the player, and the automatic system will begin to drain the water. As the water drains, the '''Cyclops''' will also re-stabilize itself, if it is not already upright. |
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The '''Cyclops''' has a collapse [[Depth]] of 500 meters, at which point its hull will begin to rupture under the water's pressure and the compartments will start to flood. When this depth is passed, the AI will warn you to immediately go up in order to avoid damages to your '''Cyclops'''. At this point it is a good idea to rise above 450 meters because if you flood and sink at this depth the hull can not be repaired and you will lose your '''Cyclops'''. However, it may be possible to retrieve the sunken '''Cyclops''' by crafting a [[Pressure Compensation Module]] or [[Ultra Hull Reinforcement Module]], diving down to the vessel, installing the module(s), and repairing the hull breaches. |
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If the user is in possession of the [[Blueprints|Cyclops Pressure Compensator Blueprint]] and a [[Plasteel Ingot]], it is possible to craft the [[Pressure Compensation Module]]. This increases the crush depth by 400m. The [[Ultra Hull Reinforcement Module]] will increase the crush depth by 1000m. This means the '''Cyclops''' is capable of going as low as 1500m below the water's surface in total, as opposed to the Seamoth's 900m with a [[Seamoth Pressure Compensator Mark 3]] upgrade. |
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==Energy== |
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The '''Cyclops''' uses up [[Energy]] as it is used. At 100% power, the '''Cyclops''' can travel approx. 4450 meters (44.5m/1%). The engine room at the rear contains [[Power Cell]]s. If there is a [[Fabricator]], [[Modification Station]], or [[Battery Charger]]/[[Power Cell Charger]] (Crafted chargers from habitat builder will not drain power cells) on the '''Cyclops''', then they will drain the power cells when in use. Docking the [[Seamoth]] personal submersible or [[Prawn Suit]] will also transfer energy to recharge it from the power cells. |
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A [[Power Efficiency Upgrade Module]] can be obtained from the [[Aurora|Aurora's]] power generator room that improves the '''Cyclops'''' energy efficiency by 400%, increasing the approx. travel distance to 8900 meters (89m/1%). This will also lead to half energy consumption for any items being fabricated. <u>'''(Fabricating is fixed to 5 energy now, regardless of Power Efficiency Upgrade Modules.)'''</u> |
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If the '''Cyclops''' is depleted of power, the on-board lights will shut off, appliances cannot be used, and oxygen is not produced. |
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The '''Cyclops''' will not use energy when in [[Creative Mode]]. |
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As of the Machinery update (May) the '''Cyclops''' has a maximum power capacity of 1200 units each power cell adding 200. This was previously 600 max units and each cell would add 100. This change was likely made because of '''Cyclops''' energy usage complaints. |
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Currently, it is possible to build a [[Power Cell Charger]] inside the '''Cyclops.''' Charging a power cell currently creates a net gain in energy, despite drawing from the '''Cyclops'''' energy reserves. |
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==Cameras== |
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When piloting the '''Cyclops''', there is a camera button, clicking the camera button to the left of the control panel will allow you to control the '''Cyclops''' cameras. There are three cameras in total, one under the keel, one on the back and one on the conning tower (Very top). |
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==Collision HUD== |
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When the '''Cyclops''' is driven near a creature or terrain, the collision HUD appears and shows where the creature/terrain is. This can be useful for small areas. |
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==Lights== |
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Two buttons, located to the right of the '''Cyclops''' Colour and Name post, can be clicked to toggle the interior and exterior lights. Interior lights will be automatically turned off if energy runs out. Turning the lights off doesn't effect the energy currently. |
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==Oxygen== |
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The '''Cyclops''' will produce [[Oxygen]] naturally, alike the Seabases. However, if the '''Cyclops''' runs out of [[Energy]], the oxygen will slowly run out. |
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== Raw Materials == |
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Construction of a '''Cyclops''' requires: |
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* 5 Plasteel ingots |
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* 5 Enameled Glass |
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* 2 Lubricant |
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* 1 Advanced Wiring Kit |
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The following list provides all the raw materials needed to construct a '''Cyclops''' from scratch. |
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* 50 Titanium |
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* 11 Quartz |
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* 5 Lithium |
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* 5 Stalker Teeth |
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* 6 Creepvine Seed Clusters |
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* 2 Table Coral Samples (any) |
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* 2 Gold Ore |
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* 1 Silver ore |
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Refine the 50 Titanium into 5 Titanium Ingots, then refine these with the 5 Lithium into 5 Plasteel Ingots. Refine 10 Quartz into 5 Glass, then refine these with the 5 Stalker Teeth into 5 Enameled Glass. Refine the 6 Creepvine Seed Clusters into 2 Lubricants. Refine the 2 Brown Table Coral Samples, 1 Silver Ore and 1 Quartz into 1 Computer Chip, then refine that with 2 Gold ore into 1 Advanced Wiring Kit. Then refine the 5 Plasteel Ingots, 5 Enameled Glass, 2 lubricants and 1 Advanced Wiring Kit via the Mobile Vehicle Bay into 1 Cyclops. |
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==Recipe== |
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{{Recipe|item1=Plasteel Ingot|count1 = 5|item2=Enameled Glass|count2 = 5|item3=Lubricant|count3 = 2|item4=Advanced Wiring Kit|machine=Mobile Vehicle Bay|result=Cyclops}} |
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==Future Plans== |
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* The '''Cyclops''' may have the ability to be docked in some way.<ref>https://trello.com/c/Hg1gT7QR/193-cyclops-dock ''Dated August 25th, 2016.''</ref> |
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* The '''Cyclops''' may have [[Chelonian Hull Reinforcement Module|alternate depth upgrades]] in the future. |
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* The '''Cyclops''' will have more features at a later date.<ref>https://docs.google.com/document/d/19btfZ2rckmoBTgJaFipqxKZ0CcTr2fI6SFsOP21TLtA/edit</ref> |
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==Data Bank Entry== |
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{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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|- |
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! class="unsortable" style="width: 100%; text-align: center;" | |
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|- |
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| style="text-align:left; font-size:12px;" | |
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The cyclops is the most popular and reliable deep-sea submersible in the galaxy. By comparison to the competition it can be crewed by just one pilot, hence the name. It features: |
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* Manual piloting controls and forward observation deck for precision maneuvering |
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* Dry dock for transportation and maintenance of scouting vehicles |
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* Extensive storage solutions in the stern section |
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* Internal and external video feeds |
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* Onboard AI for collision and damage detection |
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* Multiple customization options |
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Ratings: |
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* Top Speed: 8m/s |
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* Acceleration: 3m/s/s |
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* Distance per power cell: Variable |
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* Crush depth: 500m below sea level |
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* Dimensions: 54m x 14m x 12m |
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* Persons: 6 |
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NB The cyclops does NOT feature: |
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* Habitation quarters: It is recommended the captain draw up a rota to decide who gets to sleep in the corridor each night |
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* Emergency ballast: In the event of flooding and full power failure this vehicle WILL sink |
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* Extensive customization options |
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|} |
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==Gallery== |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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Cyclops (1).jpg|Exterior view |
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Cyclops (2).jpg|Front section of the '''Cyclops''' |
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Cyclops (3).jpg|The aft section of the '''Cyclops''' |
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Cyclops (5).jpg|A damaged '''Cyclops''' hull |
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Cyclops.jpg|[[Concept Art]] |
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Cyclops (6).jpg|The engine room of the '''Cyclops''' |
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Cyclops (7).jpg|Upgrade console where upgrades are placed |
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Cyclops (8).jpg|Power Cell slots |
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</gallery> |
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For a more complete gallery, visit [[Cyclops/Gallery]]. |
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==Trivia== |
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* The console left of the steering wheel is marked with "ALTERRA", similar to the [[Survival Knife]] displaying the manufacturer title "Alterra Arms". [[Alterra Corporation|Alterra]] is a corporation also known from the game ''Natural Selection 2'', which was also developed by Unknown Worlds Entertainment. |
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* At one point it was possible to recharge the '''Cyclops''' by mounting [[Solar Panel]]s or other generators to the top of the '''Cyclops'''. This feature has since been removed; it is unknown if there will be a solar panel upgrade like on the [[Seamoth]] in the future as a potential replacement, but at this time, the only way to recharge the '''Cyclops'''' power cells is via the [[Power Cell Charger]], which first requires said [[Power Cell]]s to be removed from the engineering room. |
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==References== |
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<references /> |
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[[pl:Cyklop]][[ru:Циклоп]] |
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[[Category:Vehicles]] |
[[Category:Vehicles]] |
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[[Category:Crafted with Enameled Glass]] |
[[Category:Crafted with Enameled Glass]] |
Revision as of 21:02, 24 December 2016
fuck Cyclops