Window (Subnautica): Difference between revisions

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(Added link to Window/Gallery)
Tag: sourceedit
(Editing a gallery)
Tag: gallery
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== Gallery ==
== Gallery ==
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery widths="200" spacing="small">
2015-03-15_00013.jpg|Side '''Window''' Exterior
20161120013559_1.jpg|Side '''Window''' Exterior
2015-03-15_00014.jpg|Side '''Window''' Interior
20161120013625_1.jpg|Side '''Window''' Interior
2015-03-15_00016.jpg|End '''Window''' Exterior
20161120013708_1.jpg|End '''Window''' Exterior
2015-03-15_00015.jpg|End '''Window''' Interior
20161120013740_1.jpg|End '''Window''' Interior
2015-03-15_00018.jpg|Ceiling '''Window''' Exterior
20161120014020_1.jpg|Ceiling '''Window''' Exterior
2015-03-15_00017.jpg|Ceiling '''Window''' Interior
20161120014021_1.jpg|Ceiling '''Window''' Interior
2015-03-18_00009.jpg|Round '''Window''' Exterior
20161120014022_1.jpg|Round '''Window''' Exterior
2015-03-18_00007.jpg|Small Ceiling '''Window''' Exterior
2015-03-18_00007.jpg|Small Ceiling '''Window''' Exterior
</gallery>
</gallery>

Revision as of 00:44, 20 November 2016

<infobox> <title source="title1"><default>Window (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

QuoteBar.png
TestQuoteIcon.png

They are more afraid of you than you are of them.

― PDA, Dialogue

QuoteBar.png


The Window is a Seabase component intended to allow the player to view the outside world from within seabase modules. They are constructed with the Habitat Builder and lower the integrity value by one unit.

They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. The Window's shape and size will vary depending on the specific seabase module it is attached to as well as where on the module it is placed.

Windows can be placed on:

Recipe

Glass.pngGlass.pngItem Arrow.pngBuilder.pngItem Arrow.pngWindow.png

Gallery

For a more complete gallery, visit Window/Gallery.

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