Blood Grass: Difference between revisions
No edit summary Tag: rte-source |
GemmaBeepo (talk | contribs) No edit summary Tag: rte-source |
||
Line 24: | Line 24: | ||
* Distinctive red coloration may be an adaptation to low wavelength light on the seabed, a deterrent against predators, or both |
* Distinctive red coloration may be an adaptation to low wavelength light on the seabed, a deterrent against predators, or both |
||
* Insufficient calories for human consumption |
* Insufficient calories for human consumption |
||
Line 31: | Line 32: | ||
|} |
|} |
||
==Gallery== |
==Gallery== |
||
<tabber> |
|||
In Game Screenshots= |
|||
<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
||
BloodgrassDay.jpg|A patch of '''Bloodgrass''' |
BloodgrassDay.jpg|A patch of '''Bloodgrass''' |
||
File:BloodgrassNight.jpg.jpg|Night view |
File:BloodgrassNight.jpg.jpg|Night view |
||
Bloodgrass (1).jpg|Different types of '''Bloodgrass''' |
Bloodgrass (1).jpg|Different types of '''Bloodgrass''' |
||
</gallery> |
|||
|-| |
|||
Concept Art= |
|||
<gallery widths="200" spacing="small"> |
|||
CoralReefZone3 Small-1024x576.jpg|'''Bloodgrass''' as seen in the official Concept Art |
CoralReefZone3 Small-1024x576.jpg|'''Bloodgrass''' as seen in the official Concept Art |
||
</gallery> |
</gallery> |
||
</tabber> |
|||
== Trivia == |
== Trivia == |
Revision as of 21:30, 14 November 2016
Bloodgrass is a type of flora found exclusively in the Grassy Plateaus, which in turn derives the biome's name from the large, wide-spread patches of Bloodgrass.
Appearance
Bloodgrass consists of a small group of dull red blades of tall grass. They tend to grow close to each other, forming vast patches.
Data Bank Entry
A common sea grass adapted to shallow, sandy environments.
Predators: Reginald, spadefish, boomerang Assessment: Presence supports healthy biodiversity |
Gallery
<tabber> In Game Screenshots=
|-| Concept Art=
</tabber>
Trivia
- Bloodgrass was initially intended to release a "red smoky dye" when touched. Whether this will be implemented in future updates is unknown.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.