L Glass Compartment (Subnautica): Difference between revisions

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m (Skelevaxel moved page L-Corridor Glass to L Glass Corridor: The ingame name of this module has either been changed, or the person who originally created this article did not name it right.)
m (Small fix.)
Tag: rte-wysiwyg
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*[[Hatch]]es can be placed on the single side-panel, the end-panels.
*[[Hatch]]es can be placed on the single side-panel, the end-panels.
*[[Window]]s can be placed on the single side-panel, the end-panels.
*[[Window]]s can be placed on the single side-panel, the end-panels.
*[[Ladder|Ladders ]]cannot be placed due to the lack of floor and ceiling connection points.
*[[Ladder]]cannot be placed due to the lack of floor and ceiling connection points.
*[[Reinforcement|Reinforcements ]]cannot be placed due to the lack of side-panels.
*[[Reinforcement]]cannot be placed due to the lack of side-panels.
*The '''L Glass Corridor''' can be expanded with other modules from its two end-panels.
*The '''L Glass Corridor''' can be expanded with other modules from its two end-panels.



Revision as of 00:12, 9 November 2016

<infobox> <title source="title1"><default>L Glass Compartment (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The L Glass Corridor is a Seabase module that has the appearance of the letter "L". It is constructed with the Habitat Builder and can be placed on top of a Foundation or directly on the seafloor. The L Glass Corridor module can also be deconstructed, but all attached components on that single module must be deconstructed first. At the surface, an L Glass Corridor has an integrity level of 8 and every L Glass Corridor added reduces the integrity by 2 levels. By default, it can be rotated before placement using the mouse wheel.

Expansion

  • Hatches can be placed on the single side-panel, the end-panels.
  • Windows can be placed on the single side-panel, the end-panels.
  • Ladders cannot be placed due to the lack of floor and ceiling connection points.
  • Reinforcements cannot be placed due to the lack of side-panels.
  • The L Glass Corridor can be expanded with other modules from its two end-panels.

Recipe

Glass.pngGlass.pngItem Arrow.pngBuilder.pngItem Arrow.pngL-Corridor Glass.png

Gallery

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