Ampeel: Difference between revisions
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Tags: Visual edit apiedit |
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Shocker Bio-(Black).jpg|[[Bioluminescence]] |
Shocker Bio-(Black).jpg|[[Bioluminescence]] |
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Infected Shocker (Black).jpg|[[Carar]] Infection |
Infected Shocker (Black).jpg|[[Carar]] Infection |
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Shocker (Black)-0.jpg|Underside |
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Shocker Egg (Black).jpg|An '''Ampeel''' [[Eggs|egg]], |
Shocker Egg (Black).jpg|An '''Ampeel''' [[Eggs|egg]], |
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Shocker Blood Kelp.jpg|An '''Ampeel''' in the [[Blood Kelp Zone]]. |
Shocker Blood Kelp.jpg|An '''Ampeel''' in the [[Blood Kelp Zone]]. |
Revision as of 10:06, 18 October 2016
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
The Ampeel is an aggressive life form belonging to the fauna category. It dwells in the Koosh Zone and the Blood Kelp Zone, as individuals or in small groups.
Zapping noises can be heard when the Ampeel uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15% damage the player's health, and its bite will take away 45% of the player's health.
Appearance
The Ampeel is a huge, serpentine creature with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.
The Ampeel's head segment has six prongs, four being placed like on each body segment, and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth.
Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, and emit a bright neon cyan bioluminescent glow, and are capable of generating electricity.
Behavior
The Ampeel swims around passively, and frequently re-orientates itself to swim in another direction. It also frequently generates electrical arcs that run along its body, from head to tail. The Ampeel will chase and eat Peepers, similar to the Stalker.
The Ampeel will enter its aggressive mode when the player approaches it directly, even if they are using a vehicle. It will build up an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.
If two or more Ampeel encounter, they will attempt to shock each other. However, no damage is dealt to either one. The Ampeel will continue to shock each other until one or more leaves.
The Ampeel's electricity will severely harm submersibles, especially past their safe depth. The Seamoth Perimeter Defense System has no effect on an Ampeel, likely due to the fact that it uses electricity itself. A better defensive tool to use would be the Stasis Rifle or a Torpedo System.
Energy Value
Data Bank Entry
A large, inquisitive predator found inhabiting the deeper waters of the reefs and koosh colonies.
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Gallery
Carar Infection
An Ampeel egg,
An Ampeel in the Blood Kelp Zone.
An Ampeel in the Koosh Zone.
Final Concept Art
For a more complete gallery, visit Ampeel/Gallery.
Trivia
- Ampeels were originally called Shockers.
- The name Ampeel is a portmanteau of the words "Amp", a measurement of electricity, and "Eel", a family of fish in our real world.
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