Seabases (Subnautica): Difference between revisions

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Tags: Visual edit apiedit
Line 55: Line 55:
[[Hatch]]
[[Hatch]]
| style="text-align:left; font-size:12px;" |Needed to enter base
| style="text-align:left; font-size:12px;" |Needed to enter base
| style="text-align:center;" |
| style="text-align:left;" |
* -1.0 Unit
* -1.0 Unit


Line 62: Line 62:
[[Corridor]]
[[Corridor]]
| style="text-align:left; font-size:12px;" |Basic Corridor
| style="text-align:left; font-size:12px;" |Basic Corridor
| style="text-align:center;" |
| style="text-align:left;" |
* -1.0 Unit
* -1.0 Unit


Line 69: Line 69:
[[L-Corridor]]
[[L-Corridor]]
| style="text-align:left; font-size:12px;" |90 degree turn
| style="text-align:left; font-size:12px;" |90 degree turn
| style="text-align:center;" |
| style="text-align:left;" |
* -1.0 Unit
* -1.0 Unit


Line 76: Line 76:
[[T-Corridor]]
[[T-Corridor]]
| style="text-align:left; font-size:12px;" |Left and right
| style="text-align:left; font-size:12px;" |Left and right
| style="text-align:center;" |
| style="text-align:left;" |
* -1.0 Unit
* -1.0 Unit


Line 83: Line 83:
[[X-Corridor]]
[[X-Corridor]]
| style="text-align:left; font-size:12px;" |Four connections
| style="text-align:left; font-size:12px;" |Four connections
| style="text-align:center;" |
| style="text-align:left;" |
* -1.0 Unit
* -1.0 Unit


Line 90: Line 90:
[[Window]]
[[Window]]
| style="text-align:left; font-size:12px;" |Observatory window
| style="text-align:left; font-size:12px;" |Observatory window
| style="text-align:center;" |
| style="text-align:left;" |
* -1.0 Unit
* -1.0 Unit


Line 97: Line 97:
[[Reinforcement]]
[[Reinforcement]]
| style="text-align:left; font-size:12px;" |Increases hull strength
| style="text-align:left; font-size:12px;" |Increases hull strength
| style="text-align:center;" |
| style="text-align:left;" |
* +7.0 Units
* +7.0 Units


Line 104: Line 104:
[[Foundation]]
[[Foundation]]
| style="text-align:left; font-size:12px;" |Build first
| style="text-align:left; font-size:12px;" |Build first
| style="text-align:center;" |
| style="text-align:left;" |
* +2.0 Units
* +2.0 Units


Line 111: Line 111:
[[Ladder]]
[[Ladder]]
| style="text-align:left; font-size:12px;" |For Connecting two floors
| style="text-align:left; font-size:12px;" |For Connecting two floors
| style="text-align:center;" |
| style="text-align:left;" |
* 0 Units
* 0 Units


Line 118: Line 118:
[[I-Corridor Glass]]
[[I-Corridor Glass]]
| style="text-align:left; font-size:12px;" |Basic glass corridor
| style="text-align:left; font-size:12px;" |Basic glass corridor
| style="text-align:center;" |
| style="text-align:left;" |
* -2.0 Units
* -2.0 Units


Line 125: Line 125:
[[L-Corridor Glass]]
[[L-Corridor Glass]]
| style="text-align:left; font-size:12px;" |90 degree turn
| style="text-align:left; font-size:12px;" |90 degree turn
| style="text-align:center;" |
| style="text-align:left;" |
* -2.0 Units
* -2.0 Units


Line 132: Line 132:
[[Multipurpose Room]]
[[Multipurpose Room]]
| style="text-align:left; font-size:12px;" |Basic Room
| style="text-align:left; font-size:12px;" |Basic Room
| style="text-align:center;" |
| style="text-align:left;" |
* -1.25 Units
* -1.25 Units


Line 139: Line 139:
[[Vertical Connector]]
[[Vertical Connector]]
| style="text-align:left; font-size:12px;" |Vertical base connector
| style="text-align:left; font-size:12px;" |Vertical base connector
| style="text-align:center;" |
| style="text-align:left;" |
* -0.5 Units
* -0.5 Units


Line 146: Line 146:
[[Bulkhead]]
[[Bulkhead]]
| style="text-align:left; font-size:12px;" |Structural support and can stop water flow.
| style="text-align:left; font-size:12px;" |Structural support and can stop water flow.
| style="text-align:center;" |
| style="text-align:left;" |
* +2.0 Units
* +2.0 Units


Line 153: Line 153:
[[Alien Containment]]
[[Alien Containment]]
| style="text-align:left; font-size:12px;" |Provides optimal conditions for flora and fauna. Add a hatch to enter.
| style="text-align:left; font-size:12px;" |Provides optimal conditions for flora and fauna. Add a hatch to enter.
| style="text-align:center;" |
| style="text-align:left;" |
* 0 Units
* 0 Units


Line 160: Line 160:
[[Water Filtration Machine]]
[[Water Filtration Machine]]
| style="text-align:left; font-size:12px;" |Separates water and salt.
| style="text-align:left; font-size:12px;" |Separates water and salt.
| style="text-align:center;" |
| style="text-align:left;" |
* -1.0 Units
* -1.0 Units


Line 167: Line 167:
[[Observatory]]
[[Observatory]]
| style="text-align:left; font-size:12px;" |Look at the ocean life around you
| style="text-align:left; font-size:12px;" |Look at the ocean life around you
| style="text-align:center;" |
| style="text-align:left;" |
* -3.0 Units
* -3.0 Units


Line 174: Line 174:
[[Vehicle Modification Station]]
[[Vehicle Modification Station]]
| style="text-align:left; font-size:12px;" |Build this in the moonpool to upgrade seamoth.
| style="text-align:left; font-size:12px;" |Build this in the moonpool to upgrade seamoth.
| style="text-align:center;" |
| style="text-align:left;" |
* 0 Units
* 0 Units


Line 181: Line 181:
[[Moonpool]]
[[Moonpool]]
| style="text-align:left; font-size:12px;" |Docking room
| style="text-align:left; font-size:12px;" |Docking room
| style="text-align:center;" |
| style="text-align:left;" |
* -5.0 Units
* -5.0 Units


Line 188: Line 188:
[[Living Wall]]
[[Living Wall]]
| style="text-align:left; font-size:12px;" |Wall-mounted foliage. Purely decorational.
| style="text-align:left; font-size:12px;" |Wall-mounted foliage. Purely decorational.
| style="text-align:center;" |
| style="text-align:left;" |
* 0 Units
* 0 Units


Line 195: Line 195:
[[Scanner Room]]
[[Scanner Room]]
| style="text-align:left; font-size:12px;" |Scanner room
| style="text-align:left; font-size:12px;" |Scanner room
| style="text-align:center;" |
| style="text-align:left;" |
* -1 Units
* -1 Units



Revision as of 13:53, 12 August 2016

Seabase external.png

Seabases are installations created by the player through the use of the Habitat Builder tool.

Habitat Compartments modules are available to allow the creation of unique Seabases. One of their primary applications is to provide an area where the player can return for Oxygen and serve as an alternative to Lifepod 5 as a base of operations.

Seabases can be customized in the same way as the Cyclops through the installation of Lockers, Wall Lockers, Fabricators, Benches, Signs, and Aquariums and much more. 

Abandoned Seabases can be found at the center and on the tops of the mountains of the Floater Island. Another is located in the Jelly Shroom Caves

Hull Integrity

Seabase interior.png

Hull Integrity refers the ability of your Seabase to withstand the pressure of the surrounding water. The majority of the Seabase modules will lower the integrity once added but the amount will vary by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing your Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads.

When the hull integrity of a Seabase reaches zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will fill but Bulkheads allow the player to compartmentalize the base and prevent floodwaters from moving between compartments. However, if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the integrity and fix all hull breaches in the base using a Welder.

Energy Usage

Energy can be provided to a Seabase by building various types of generators near the Seabase. Appliances such as the Fabricator will drain energy from the Seabase.

Seabases do not require energy to operate devices in Freedom Mode. A notable exception to this is the ability to dock a Seamoth in a Moonpool, which does require power.

Oxygen

Seabases produce Oxygen naturally, but requires power to do so. If the power is depleted, the Seabase will slowly lose oxygen, until it is completely gone. 

How to Build a Seabase

  1. Find a suitable flat piece of land, or terraform the environment with the Terraformer. Placing a Foundation also flattens the terrain.
  2. Equip the Habitat Builder, click the RMB to bring up a crafting menu.
  3. In Habitat Compartments tab, select the desired module.
  4. Look at the desired building place (the outline of the module will become green if the location is valid).
  5. Adjust the rotation by pressing Q or E or by scrolling the mouse wheel.
  6. Place the module by clicking the LMB.
  7. Once placed, hold the LMB to finish the building process.
  8. Go to Step 2 and repeat.

If you want to deconstruct a Seabase module, equip the Habitat Builder and hold "E" while facing the module. The materials used to create the module will be returned to your Inventory.

Sounds

The Seabase's AI makes two different sounds. Those are:

Welcome message

This message will play upon entering your seabase or seamoth. File:Welcome aboard captain (Seabase).ogg

Power restoration

When the power to the Seabase is restored, the AI informs you about it. File:Power restored - all primary systems online.ogg

Available Modules

Modules Description Hull Integrity
Hatch.png

Hatch

Needed to enter base
  • -1.0 Unit
Corridor.png

Corridor

Basic Corridor
  • -1.0 Unit
L Corridor.png

L-Corridor

90 degree turn
  • -1.0 Unit
T Corridor.png

T-Corridor

Left and right
  • -1.0 Unit
X Corridor.png

X-Corridor

Four connections
  • -1.0 Unit
Window.png

Window

Observatory window
  • -1.0 Unit
Reinforcement.png

Reinforcement

Increases hull strength
  • +7.0 Units
Foundation.png

Foundation

Build first
  • +2.0 Units
Ladder.png

Ladder

For Connecting two floors
  • 0 Units
I-Corridor Glass.png

I-Corridor Glass

Basic glass corridor
  • -2.0 Units
L-Corridor Glass.png

L-Corridor Glass

90 degree turn
  • -2.0 Units
Room.png

Multipurpose Room

Basic Room
  • -1.25 Units
Vertical Connector.png

Vertical Connector

Vertical base connector
  • -0.5 Units
Bulkhead.png

Bulkhead

Structural support and can stop water flow.
  • +2.0 Units

Alien Containment

Provides optimal conditions for flora and fauna. Add a hatch to enter.
  • 0 Units
Water Filtration Machine.png

Water Filtration Machine

Separates water and salt.
  • -1.0 Units
Observatory.png

Observatory

Look at the ocean life around you
  • -3.0 Units
Seamoth Modification Station.png

Vehicle Modification Station

Build this in the moonpool to upgrade seamoth.
  • 0 Units
Moon Pool.png

Moonpool

Docking room
  • -5.0 Units
Wall Planter.png

Living Wall

Wall-mounted foliage. Purely decorational.
  • 0 Units
Scanner Room.png

Scanner Room

Scanner room
  • -1 Units
  • Please note that negative changes to hull integrity do increase with depth. For more information see Hull Integrity.

Gallery

For a more complete gallery, visit Seabases/Gallery.

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