Bulkhead (Subnautica): Difference between revisions
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{{Craftable|title1 = <center>Bulkhead|image4 = Bulkhead.png|tab = [[Seabases|Habitat Compartments]]|description = Structural support and can stop water flow.|hull_integrity = [[Hull Integrity|+2 Units]]|acqired_from = [[Fragments]]|fragments = 2|item_id = <i>basebulkhead|crafting = [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Titanium.png|30px|link=Titanium]] x4}} |
{{Craftable|title1 = <center>Bulkhead|image4 = Bulkhead.png|tab = [[Seabases|Habitat Compartments]]|description = Structural support and can stop water flow.|hull_integrity = [[Hull Integrity|+2 Units]]|acqired_from = [[Fragments]]|fragments = 2|item_id = <i>basebulkhead|crafting = [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Titanium.png|30px|link=Titanium]] x4}} |
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The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can only be placed inside seabases at the junction between two [[corridor|Corridors]]. The '''Bulkhead''' cannot be placed in the passages that are automatically built between two adjacent [[Multipurpose Room|Multipurpose Rooms]]. |
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The '''Bulkhead''' increases integrity level by +2. The '''Bulkhead''' can stop flooding from going into another section of a base.<ref>https://trello.com/c/ItP64H8x/4633-stop-flooding-with-bulkheads ''Date June 29, 2015.''</ref> |
The '''Bulkhead''' increases integrity level by +2. The '''Bulkhead''' can stop flooding from going into another section of a base.<ref>https://trello.com/c/ItP64H8x/4633-stop-flooding-with-bulkheads ''Date June 29, 2015.''</ref> |
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==How to use== |
==How to use== |
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* Open Builder menu (RMB) and select Bulkhead. |
* Open Builder menu (RMB) and select Bulkhead. |
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* Click on the door to open and close. |
* Click on the door to open and close. |
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* To remove it: Hold E (with the Habitat Builder in hand) to deconstruct. |
* To remove it: Hold E (with the Habitat Builder in hand) to deconstruct. |
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==Recipe== |
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{{Recipe|item1=Silicone Rubber|item2=Titanium|count2 = 4|machine=Builder|result=Bulkhead}} |
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== Gallery == |
== Gallery == |
Revision as of 22:46, 10 August 2016
<infobox> <title source="title1"><default>Bulkhead (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can only be placed inside seabases at the junction between two Corridors. The Bulkhead cannot be placed in the passages that are automatically built between two adjacent Multipurpose Rooms. The Bulkhead increases integrity level by +2. The Bulkhead can stop flooding from going into another section of a base.[1]
How to use
- Open Builder menu (RMB) and select Bulkhead.
- Place it (Green ghost model will confirm placement).
- Click on the door to open and close.
- To remove it: Hold E (with the Habitat Builder in hand) to deconstruct.
Recipe
Gallery
Bulkhead Model from Sketchfab
Videos
- Base Bulkheads
- Bulkhead Exit Glitch
References
- ↑ https://trello.com/c/ItP64H8x/4633-stop-flooding-with-bulkheads Date June 29, 2015.