Bioreactor (Subnautica): Difference between revisions
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{{Craftable|title1 = <center>Bioreactor|image4 = Bioreactor.png|tab = [[Energy|Power]]|description = Compost plant matter to energy|acqired_from = [[Fragments]]|fragments = 2|item_id = <i>bioreactor}} |
{{Craftable|title1 = <center>Bioreactor|image4 = Bioreactor.png|tab = [[Energy|Power]]|description = Compost plant matter to energy|acqired_from = [[Fragments]]|fragments = 2|item_id = <i>bioreactor|crafting = [[File:Lubricant.png|30px|link=Lubricant]] [[File:Titanium.png|30px|link=Titanium]] x4}} |
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The '''Bioreactor''' is constructed with the [[Habitat Builder]] and composts organic matter into [[Energy]]. It can break down any organic matter into reliable energy for [[Seabase]]s. The '''Bioreactor''' produces 1 energy every 12 seconds. It can only be placed inside a [[Multipurpose Room]]. It does not affect power in [[Game Modes|creative mode]]. |
The '''Bioreactor''' is constructed with the [[Habitat Builder]] and composts organic matter into [[Energy]]. It can break down any organic matter into reliable energy for [[Seabase]]s. The '''Bioreactor''' produces 1 energy every 12 seconds. It can only be placed inside a [[Multipurpose Room]]. It does not affect power in [[Game Modes|creative mode]]. |
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Revision as of 13:36, 29 July 2016
<infobox> <title source="title1"><default>Bioreactor (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:bioreactor||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>
The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy. It can break down any organic matter into reliable energy for Seabases. The Bioreactor produces 1 energy every 12 seconds. It can only be placed inside a Multipurpose Room. It does not affect power in creative mode.
Bioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps a Growbed or Alien Containment full of fish nearby.
Power Requirements
Different organics produce different amounts of energy:
Plant matter: | |
---|---|
Item | Energy |
Seeds/Spores | 10 |
Samples | 15 |
Acid Mushroom | 10 |
Deep Shroom | 10 |
Lantern Fruit | 65 |
Chinese Potato | 75 |
Marblemelon | 110 |
Fauna (raw): | |
Item | Energy |
Garryfish | 65 |
Airsack | 80 |
Eyeye | 90 |
Holefish/Boomerang | 105 |
Hoverfish/Spadefish/Hoopfish | 115 |
Peeper/Oculus | 150 |
Reginald | 220 |
Rabbitray | 300 |
Shuttlebug/Mesmer | 400 |
Stalker | 500 |
Jellyray | 600 |
Gasopod/Bone shark/Sandshark | 800 |
Crabsnake/Ampeel | 900 |
Reefback | 1000 |
Others: | |
Item | Energy |
Floater | 200 |
Small Eggs | 50 |
Medium Eggs | 100 |
Large Eggs | 50 |
Sea Treader Manure | 200 |
Lubricant | 20 |
Stalker Tooth | 10 |
Recipe
Data Bank Entry
On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.
- May be installed in any multipurpose habitat room
- Chemically composts organic materials, converting them into energy over time
- Accepts all plant matter, from seeds and spores to moldy fruits and vegetables
- Can also process animal matter (fat, muscle, eggs etc) and some organic waste products
- Energy production is proportionate to the calories in the organic matter
Gallery
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