Glass Compartment: Difference between revisions
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{{Craftable|title1 = <center>I-Corridor Glass|image4 = I-Corridor Glass.png|tab = [[Seabases|Habitat Compartments]]|description = Basic glass corridor|hull_integrity = -2|crafting = [[File:Glass.png|30px|link=Glass]] x2}} |
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{| style="width:300px; border:1px;" class="infobox" |
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! style="background-color:#0130B9; text-align:center;" colspan="2" border="0" | I-Corridor Glass |
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! style="background-color:#0C2134; padding:10px;" colspan="2" border="0" | [[File:I-Corridor Glass.png|thumb]] |
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! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | Tab |
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! style="text-align:left; background-color:#0C2134;" border="0" | [[Seabase|Habitat Compartments]] |
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! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | [[Hull Integrity]] |
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! style="text-align:left; background-color:#0C2134;" border="0" | -2 Units |
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! style="text-align:left; background-color:#0C2134; padding:10px;" border="0" | Description |
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! style="text-align:left; background-color:#0C2134;" border="0" |Basic glass corridor |
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The '''I-Corridor Glass''' is a [[Seabases|Seabase]] module that has the appearance of the letter "I". |
The '''I-Corridor Glass''' is a [[Seabases|Seabase]] module that has the appearance of the letter "I". |
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Revision as of 01:02, 29 July 2016
<infobox> <title source="title1"><default>Glass Compartment</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The I-Corridor Glass is a Seabase module that has the appearance of the letter "I". It is constructed with the Habitat Builder and can be placed on top of a Foundation. It is possible to build off the foundation. The I-Corridor Glass module can be deconstructed, but all attached components on that single module must be deconstructed first. At the surface a I-Corridor Glass has an integrity level of 8 and every I-Corridor Glass added reduces the integrity by 2. It can be rotated before placing it by pressing Q or E.
Recipe
Expansion
- Hatches can be placed on the end-panels.
- Windows can be placed on the end-panels.
- Ladders can be placed on the floor when there is an adjacent seabase module to connect.
- Reinforcements cannot be placed due to the lack of side-panels.
- The I-Corridor can be expanded with other modules from its two end and floor panels.